Too many polygons....

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

I have a scene that does have a ton of polygons, but almost all of them are instances of CAD data.... Do instances still count towards polygon limit? Can't currently render ATM.

Thanks!

Edit: Also, is hidden geometry calculated? I have a bunch of things hidden for each part too. Should I try and delete them?

Thanks again
Win 10, Threadripper Pro, Dual 3090s
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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
have you enabled the Render Instance option?
Otherwise the instances are loaded as independent geometry (like in c4d), and you don’t have any polygon reduction.
If not enough, enable the Out-of-core option for moving from VRAM to RAM all the textures in scene, to have almost all the available memory for geometry only.
ciao Beppe
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