PSO-1

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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Hi!

Here's my current WIP Octane learning scene.
It's a widely used Russian military / civilian rifle scope, and a part of a broader WIP (coming eventually).

The scene is not yet finished - the environment is missing. Also there are some tweaks still to do on materials, UVs, scene composition..., but the main object & materials are roughly done.

Comments, critics, suggestions are ofcourse wanted.
pso1_out0.jpg
pso1_out1.jpg
pso1_out2.jpg
pso1_out3.jpg
pso1_out4.jpg
PS,
I never thought I could spam renders before, hah :mrgreen:
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

I really hope you're not planning to walk into a school and kill 10 kids and then yourself...
it would be an awefull waste of talent ;)

very nice work.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
jakchit
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Posts: 119
Joined: Tue Feb 02, 2010 8:43 pm

beautiful in all areas

jack
win 7-64bit./Ubuntu 64bit 4gb ram. intel core quad q6600, geforce gt430 driver 260.89
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

radiance wrote:I really hope you're not planning to walk into a school and kill 10 kids and then yourself...
it would be an awefull waste of talent ;)

very nice work.

Radiance
Nah, the scope would just get in your way at close ranges, you can't aim properly...

:P

No, but really, I fancy military stuff, but I'm not a violent type. :D
This was a modelling self-challenge for me, I just 'Octanized' it, now that I got more comfortable with the workflow...

Thanks!
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

jakchit wrote:beautiful in all areas

jack
Thanks! :D
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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emresan
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Posts: 14
Joined: Tue Jun 01, 2010 7:19 pm
Location: Czech Republic - Prague
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Hi. which modelling software did you use? Details seems great. i think it's kind a nurbs modelling or CAD software? isn't it?
http://emresan.net
3rdeye
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Location: India
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very nice materials used..and I love the details..keep it coming ..

3rdeye
Daniel
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Posts: 412
Joined: Wed Aug 11, 2010 9:52 am

No critiques here. It looks wonderful!
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Thank you guys! I'll post some updates in a few days....
emresan wrote:Hi. which modelling software did you use? Details seems great. i think it's kind a nurbs modelling or CAD software? isn't it?
Hi.
Everything is done in Blender from scratch, with polygon modeling tools. I used only reference pictures, because I didn't find any blueprints for background... just some low-res drawing that helped me with scale. It was a modeling personal challenge and I wanted to go in details. It took some time, yes. :D

Just playing with scratches...
pso1_stojalo1.jpg
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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acc24ex
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Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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This is really excellent work, and with polygonal tools and all.. you are mastering it pretty well, it looks like truly hard work doing it with poly tools, excellent texturing, that's what gives you the other 50% of reality.. destroy it man..
Also I think you'll be amazed when you discover what some of the cad packages can do, and make the modeling bit much easier, how long did it take you to do this part?
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