I have a single piece of building geo with multiple windows inside a fracture with a mograph colour shader to control specular of each window - when I put this fracture object inside a cloner and instance it the mograph colours don't translate to the clones.
Is this a bug or intended?
v 3.07.02
mograph colours on fracture inside cloner
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Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
Would be see a sample scene pls?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw