Version 3.08.1-R4 (obsolete stable)

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aoktar
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Cheiser wrote:Sorry for offtopic, but any news about Octane 4.0 for C4D coming this year?
I have a working preview version at my hands. Are you asking for final release or a preview/test release?
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JackMcRip
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I am a little bit confused:
Does C4D-Octane 3.08 fully support C4D-R15?

There is a R15 Plugin-File.
But in the readme.txt is write:
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 13: c4dOctane-r13.cdl64
Cinema 4D Release 14: c4dOctane-r14.cdl64
Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib

Requirements:
-You'll need to update your Cinema 4D to latest versions(min. R16.050, R17.053, R18.057, R19.053)
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers at least 388.xx (one of most recent with Cuda 9.1) and be carreful with latest drivers which can cause cuda errors.
-Cuda 9.1 driver for OSX.
Requirements means min. R16.050 ?
What is with R15?
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aoktar
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JackMcRip wrote: Requirements:
-You'll need to update your Cinema 4D to latest versions(min. R16.050, R17.053, R18.057, R19.053)
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers at least 388.xx (one of most recent with Cuda 9.1) and be carreful with latest drivers which can cause cuda errors.
-Cuda 9.1 driver for OSX.
Requirements means min. R16.050 ?
What is with R15?[/quote]
It means that min. version for R16 not R15. R15 will work fine, don't remember the minimal build for R15.
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mesut
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aoktar wrote:... Are you asking for final release or a preview/test release?
are you open to providing your test/preview, so we can have a looksy?
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niestudio
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niestudio wrote:Hi Ahmet,
I've run into an issue on 3.08 stable with HDR Light Studio.
The plugin is saving to a temp directory while working, and that is loading just fine in the live viewer, however after rendering out the full res HDR from HDRLS it saves to disk, but it does not load into the live viewer even when reloading via the button.

Behavior in 3.07 was that the high-res did not load automatically, but worked just fine when manually clicking the reload button.

screen recording here:
The attachment HDRLS_reload.mp4 is no longer available
Thanks!
Hi Ahmet, I'm not sure if you've had a chance to look into this, but I've continued to investigate this issue here, and I've found that it's not related to HDRLS, as the same thing happens if you create an HDR manually in Photoshop. It seems the image is somehow getting cached since it comes back improperly even after loading a different image.
I did try reloading the scene in the LV (not in the screen record), but that doesn't work either. The only thing I can get to work is to re-launch c4d
Attachments
hdr_image_texture_stuck.mp4
(23.45 MiB) Downloaded 5301 times
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
JackMcRip
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I have trouble with textures in Octane since 3.08
In Octane 3.07 RC2 I haven't
In the Video you can see my problem:

hhconnect1g.jpg
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JackMcRip
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I copy the res/describtion folder from 3.07 RC2 to installed 3.08
now it works
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Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
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aoktar
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JackMcRip wrote:I copy the res/describtion folder from 3.07 RC2 to installed 3.08
now it works
It's worst idea which i heard. There's a lot of differences between two versions. When did you downloaded plugin? There was an update to files after a few days from the day i released.
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Iceman9
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aoktar wrote:
Iceman9 wrote:aoktar, I'm really enjoying the latest version but I'm still occasionally getting that unwanted behavior where Octane is switching the render kernel to "info-channels". It's happened now a few dozen times.
Thanks! It has been reported many times. I'll fix that if happens on me.
I reported it twice as I got no reply the first time. That's a classless and extremely unprofessional reply.

You are repeatedly deficient with your customer support and ability to communicate with your customers.

This bug has cost me a lot of time...it is new to the final 3.08 release. There is no way in hell this is user error. I very rarely use info-channels. This has occurred dozens of times. Something in your code is amiss. That I can understand. It happens. I'm not upset w/bugs as I know they happen.

But your attitude towards customers isn't something I understand. And I see it in how you treat others here all too often.

The main reason I don't leave for Redshift is habit and loyalty. Your attitude makes me wonder if I should re-think that.
Studio21
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@iceman, i think ahmet meant he needed a reproducible way to see it happening. :) are there certain conditions that triggers this?

Best,
Guy
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