OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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vipvip
Licensed Customer
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actually working a project (lw2018 win64) with 1 high-poly character and there is a huge latency time for the "UDATING TO GPU" phase : strange because during this, the CPU is working at 40% max. (on i9 7940x 14cores). after, during rendering, CPU is at 0.7% (ok).
There is also big latency time... otherwise, the plugin works very nicely but t seems the latency time was so slow on previous octane versions with lw2015, if i remember well :) ...
johlanga
Licensed Customer
Posts: 146
Joined: Fri Feb 01, 2013 2:58 pm

Google "octane four cores"
;)
vipvip wrote:actually working a project (lw2018 win64) with 1 high-poly character and there is a huge latency time for the "UDATING TO GPU" phase : strange because during this, the CPU is working at 40% max. (on i9 7940x 14cores). after, during rendering, CPU is at 0.7% (ok).
There is also big latency time... otherwise, the plugin works very nicely but t seems the latency time was so slow on previous octane versions with lw2015, if i remember well :) ...
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

vipvip wrote:actually working a project (lw2018 win64) with 1 high-poly character and there is a huge latency time for the "UDATING TO GPU" phase : strange because during this, the CPU is working at 40% max. (on i9 7940x 14cores). after, during rendering, CPU is at 0.7% (ok).
There is also big latency time... otherwise, the plugin works very nicely but t seems the latency time was so slow on previous octane versions with lw2015, if i remember well :) ...
Do you have the motion blur enabled? In any case, I suppose that this pre-processing time is going to be improved a lot in Octane 4 ;)

Thanks,
-Juanjo
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

Hi,
no, there is no MB enabled, just a rigged hi-polys character (body+clothes+maps+fibers) with 2 4K maps. The latency time is around 15 secs when processing/reloading the scene. As already said, it seems it does not take care about all processor available when doing this multithreaded opration...
So i'll wait Octane 4 !
thanks
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

Hello Juan,

i send to you with wetransfer a packaged scene, which makes Octane IPR freeze (at the very first step 'loading' ) : no crash, just a freeze....

thanks
Attachments
180507 bug freeze octane.zip
(16.69 MiB) Downloaded 201 times
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juanjgon
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Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

vipvip wrote:Hello Juan,

i send to you with wetransfer a packaged scene, which makes Octane IPR freeze (at the very first step 'loading' ) : no crash, just a freeze....

thanks
Thanks for the scene. I have a possible fix for this rare issue that I'll include in the next plugin build, but I can send you a custom plugin build if you need it now for your production.

Thanks,
-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

BorisGoreta wrote:Transmission value of a specular material is affecting OpenGL transparency. Since this value is often 100% these objects are invisible in the viewport.
I've fixed this issue for the next plugin build to make the object always slightly visible.

Thanks,
-Juanjo
Attachments
image-002099.jpg
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

juanjgon wrote:
vipvip wrote:Hello Juan,

i send to you with wetransfer a packaged scene, which makes Octane IPR freeze (at the very first step 'loading' ) : no crash, just a freeze....

thanks
Thanks for the scene. I have a possible fix for this rare issue that I'll include in the next plugin build, but I can send you a custom plugin build if you need it now for your production.

Thanks,
-Juanjo
yes please can you send me the custom one ? my email : [email protected]
thanks a lot !
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BorisGoreta
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If an object is a collection of 2 point polygons and has an octane enable polygonal hair on it renders fibers as expected. But when you hop to Modeler, change something ( even only position of points ) and hop back to Layout, IPR doesn't render the fibers anymore. Do we really need a full reload on every change to 2 point polygons ?
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FrankPooleFloating
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Joined: Thu Nov 29, 2012 3:48 pm

I've been meaning to ask this as well.. It does suck to have to do a full reload.
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