Various tests

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
Techie
Licensed Customer
Posts: 39
Joined: Sun Apr 11, 2010 8:56 pm
Location: Sweden
Contact:

Hi,

First of all, thanks to everyone at Refractive Software for making Octane!
It makes rendering so much fun!

This is a simple glass material test rendered in Octane pre-2.3 v4, modeled in MoI3D.
An HDRI background was used for the lighting.
I think the quality has improved greatly since pre-2.3 v2.
16000 spp, 22 min, filter size 1.5
16000 spp, 22 min, filter size 1.5
Intel i7 930 2.8 GHz | 24 GB | GeForce GTX 980 Ti, 6 GB | Windows 7 Pro 64-bit | Houdini FX 17.5 | http://techie.se
falcon76
Licensed Customer
Posts: 41
Joined: Mon Mar 29, 2010 12:20 am

Nice first test and welcome.

Can I ask you which parameter have you used for exporting these object out of Moi?
Have you pass from blender or directly in Octane?

Thanks
Luca
-------------------------------------------------------------------------------
INTEL i7 930, 12GB RAM, Quadro FX580, GeForce GTX470, INTEL X25-M 80GB SSD, Windows 7 64bit
Techie
Licensed Customer
Posts: 39
Joined: Sun Apr 11, 2010 8:56 pm
Location: Sweden
Contact:

Thanks! :)

I imported it directly from MoI3D. I think the export settings were:
Output = quads and triangles
Weld vertices along edges = off
Angle = 7.5
Divide larger than = 0.5 (curved)
Avoid smaller than = 0.05
Intel i7 930 2.8 GHz | 24 GB | GeForce GTX 980 Ti, 6 GB | Windows 7 Pro 64-bit | Houdini FX 17.5 | http://techie.se
tomas_p
Licensed Customer
Posts: 188
Joined: Sun Mar 14, 2010 7:38 pm
Location: Slovakia

Good materals...
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
falcon76
Licensed Customer
Posts: 41
Joined: Mon Mar 29, 2010 12:20 am

Marcus wrote:Thanks! :)
I imported it directly from MoI3D.
Ok. It's me or there are some little problem with UVs on the bottom of the glass and bottle?
I usually redo UVs in 3DCoat, for remove this. But I'm trying to avoid this passage, for simple object.

Thanks for sharing and yes, materials are really good.

Ciao
Luca
-------------------------------------------------------------------------------
INTEL i7 930, 12GB RAM, Quadro FX580, GeForce GTX470, INTEL X25-M 80GB SSD, Windows 7 64bit
Techie
Licensed Customer
Posts: 39
Joined: Sun Apr 11, 2010 8:56 pm
Location: Sweden
Contact:

tomas_p wrote:Good materals...
Thanks! :)
falcon76 wrote: Ok. It's me or there are some little problem with UVs on the bottom of the glass and bottle?
I usually redo UVs in 3DCoat, for remove this. But I'm trying to avoid this passage, for simple object.
Thanks for sharing and yes, materials are really good.
These objects don't have any textures applied to them, so the UVs shouldn't affect the look, I think.
But after doing some tests it turned out the objects where too close to the ground surface (they were about 0.0012 cm above), making the closest faces of the objects become transparent and showing the background image. Changing the rayepsilon setting to 0 (from the default 0.0001) fixes the issue, but I've read that one's not supposed to change this setting (I'd like to know why though :)).
So instead I tried moving the objects further away from the ground to see at what distance the error disappears, and at 0.012 cm from the ground it disappears and the reflections look correct.
Here's a new render - for this one I also increased maxdepth from 8 to 10, I noticed this made the bottom of the glass, bottle and vases a little brighter:
16000 spp, 22m13s, max depth 10, filter size 1.5
16000 spp, 22m13s, max depth 10, filter size 1.5
Intel i7 930 2.8 GHz | 24 GB | GeForce GTX 980 Ti, 6 GB | Windows 7 Pro 64-bit | Houdini FX 17.5 | http://techie.se
Techie
Licensed Customer
Posts: 39
Joined: Sun Apr 11, 2010 8:56 pm
Location: Sweden
Contact:

Here's a render from another angle:
16000 spp, 17m47s, max depth 10, filter size 1.5
16000 spp, 17m47s, max depth 10, filter size 1.5
Intel i7 930 2.8 GHz | 24 GB | GeForce GTX 980 Ti, 6 GB | Windows 7 Pro 64-bit | Houdini FX 17.5 | http://techie.se
Post Reply

Return to “Works In Progress”