coilbook wrote:anyway octane 3ds max can start processing geometry for the next frame while rendering the current frame to speed thing up for the animation ?
abstrax wrote:coilbook wrote:anyway octane 3ds max can start processing geometry for the next frame while rendering the current frame to speed thing up for the animation ?
In general, plugins can make changes to the geometry part of the scene node graph while still rendering the previous frame. Unfortunately the scene processing of the plugin is usually only a small part of the full scene update, while the compilation of the acceleration structures (in Octane) is by far the largest chunk and in version 3 that can only be kicked off, when the rendering of a frame has finished. Version 4 tries to accelerate that part as much as possible and thus reduces the overhead between frames a lot.
coilbook wrote:Hi Otoy
I always noticed your sky looks way too white. Not just near the sun but even 90 degrees from the sun each direction the sky is too white Most render engines dont have this problem. And in real life the sky looks very light near the sun but not at this big angle like you have. Could you look at your sky/sun system or add an option for us to increase/decrease whiteness near the sun to the point I can have just pure blue sky near the sun if I want to Thanks
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