I have a rigged advanced biped model that has an octane objectTag applied to a null containing all my model's mesh and character controls. Transform/vertex is selected from the object motion blur dropdown. My camera's motion blur option is enabled with a shutter speed of .03. Time shift : 0, and M.blur cache frames : 25.
The weird thing is that for the first 5 or so frames of the animation, motion blur is only applied to parts of the model, then 5 frames in it becomes apparent as it should.
Any ideas as to what could be causing this? I'm fresh out of ideas.
