OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10
Moderator: juanjgon
- sauloarruda
- Posts: 59
- Joined: Tue May 13, 2014 2:56 pm
Thank You Juanjo! Fiber fx now is working perfectly!
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Mesh updates work perfectly now, that is so important for the workflow.
19 x NVIDIA GTX http://www.borisgoreta.com
- jsboudreau
- Posts: 16
- Joined: Mon Nov 09, 2015 7:14 pm
Hi JuanJgon
I noticed that instances are not updating in the IPR window in Lightwave 2018.0.3 in the latest Octane version and the previous version as well. Has anyone else noticed this
Just so you know the latest Octane version and the previous version updates instance perfectly in LW2015.3
Looks like it might be a LW2018 bug
Thanks,
Jason
I noticed that instances are not updating in the IPR window in Lightwave 2018.0.3 in the latest Octane version and the previous version as well. Has anyone else noticed this
Just so you know the latest Octane version and the previous version updates instance perfectly in LW2015.3
Looks like it might be a LW2018 bug
Thanks,
Jason
Last edited by jsboudreau on Wed Apr 25, 2018 8:22 pm, edited 1 time in total.
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
As I remember I always had to scrub a frame to the right and then back one frame for IPR to pick up changes I did to instancers. Same as it is now.
19 x NVIDIA GTX http://www.borisgoreta.com
- jsboudreau
- Posts: 16
- Joined: Mon Nov 09, 2015 7:14 pm
Really that's strange, I don't have to do that in LW 2015.3 I just change the number of instances and they update automatically with no problem Unfortunately this does not work in LW2018BorisGoreta wrote:As I remember I always had to scrub a frame to the right and then back one frame for IPR to pick up changes I did to instancers. Same as it is now.
Thanks,
Jason
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
I was referring to a case when I change the object in Modeler on which instances are distributed and then go back to Layout, instances are updated in viewport but not in IPR, then I have to scrub for IPR to pick it up.
19 x NVIDIA GTX http://www.borisgoreta.com
- jsboudreau
- Posts: 16
- Joined: Mon Nov 09, 2015 7:14 pm
Is this in 2015.3 or 2018. I just tried what you said in 2015.3 and it updates automatically no need to move the time frame.BorisGoreta wrote:I was referring to a case when I change the object in Modeler on which instances are distributed and then go back to Layout, instances are updated in viewport but not in IPR, then I have to scrub for IPR to pick it up.
hello,
sorry to bother you again with this question, but it is normal to have to connect to internet each time a LW 2018 session is opened, to activate the plugin ?
because i prefer to keep my workstation out of the net as most as possible ....
Thanks
sorry to bother you again with this question, but it is normal to have to connect to internet each time a LW 2018 session is opened, to activate the plugin ?
because i prefer to keep my workstation out of the net as most as possible ....
Thanks
- linograndi
- Posts: 13
- Joined: Sun Nov 11, 2012 11:04 pm
I don't think you can displace fibers. UVs can be used for color, but I don't think Octane Hair Primitive can be displaced.FrankPooleFloating wrote:Guys, are we not able to displace fibers etc? I was under the impression that fiberfx/octane hair created UVs on the fly, and thus could be displaced... my ropes (et al) would look infinitely better if I could displace these mofos...