Miniloft

Discuss or ask critique about your current works
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Roco, the graphic node doesn't help to make more realistic materials, just saves you time once you get used to it, to make more realistic materials you need to fine tune them, you can do so with the menu at your right side, select a material and play with the glossines, or bump or whatever you need to make it look more real.
Also, you could try using the live material data base, drag and drop materials that are similar that the ones you need and play with them to see how they are done.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

roco wrote:hello matej, well i don't know use the graphic node, i think so is the way to make more realistic the images, do you know short way to understand the graphic node ?
i'm trying to make one by pathtracing, i will upload soon the image
regards
You don't need to use nodes (Graph Editor), just use the Node Inspector. You already did a great job with materials, just need to add that little imperfections that will make them more realistic (leather fabric - bump, tiles - subtle bump to distort reflections...)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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roco
Licensed Customer
Posts: 162
Joined: Mon Aug 30, 2010 1:12 am
Location: merida, yucatan
Contact:

hello kubo, thanks for answer me, live material data base, drag and drop materials ? where i find this option ?
hello matej, still i can't do a image with pathtracing, clsoe the program, i don't know why the error at the close the octane
regards
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

roco wrote:i can't do a image with pathtracing, clsoe the program, i don't know why the error at the close the octane
regards
Which version of Octane are you using? Try the latest here
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

the Live DB is on the right side panel in the pre2.3 builds, there you can access materials built by others and uploaded there.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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roco
Licensed Customer
Posts: 162
Joined: Mon Aug 30, 2010 1:12 am
Location: merida, yucatan
Contact:

hola kubo no encuentro la parte esa de live que dices para bajar o usar los materiales o donde se hace activa o selecciona esta opcion ?
saludos
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

En la parte izquierda el panel "outliner" la pestaña "Live DB" debajo te aparecen materiales, si los seleccionas veras como quedan, luego si te gustan los arrastras al "node graph" y los unes a tu modelo, o juegas con ellos con el doble click sobre el nodo para ver como están construidos. Esto por supuesto en la versión pre-2.3_x en la 2.2 no existía.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
roco
Licensed Customer
Posts: 162
Joined: Mon Aug 30, 2010 1:12 am
Location: merida, yucatan
Contact:

no puedo subir la imagen que pesa 8.9 mb, porque sería ? hasta que capacidad de imagen se puede subir ?
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
User avatar
roco
Licensed Customer
Posts: 162
Joined: Mon Aug 30, 2010 1:12 am
Location: merida, yucatan
Contact:

dejo aqui una pruebe de interior se llama uxmal la imagen
saludos
Attachments
imagen1
imagen1
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
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