Hi
How is it possible to convert an ORBX scene exported from the C4D Octane plugin into Unity objects as described in this video?
https://youtu.be/OxGlVeKGYZg?t=66
Or is this a feature coming in v4?
Currently I can only work with the imported ORBX scene in the Scene view via the grey box. I would like to animate lighting and camera movements and include standard Unity game assets in the scene to create film sequences (i.e. no gameplay or interaction, just filming)
The Orbital sample scene has the ship and station objects controllable via the Scene view (ie. no grey box around everything) but I don't know how to do this with ORBX scenes I've made in C4D using Octane. Everything is stuck in the grey box.
I'm new to Unity and Octane so apologies if my terminology is wrong or confusing.
This tutorial explains one part of this but the ORBX scene is already separated into objects.
https://unity.otoy.com/guides/live-ligh ... guide-new/
Is there a full walkthrough of the C4D Octane scene creation to Unity animation/rendering workflow anywhere which explains this?
Thanks
Paul.
Convert ORBX Scene from C4d to Unity Objects (Octane 3.07)
Moderator: ChrisHekman
Thats what im looking for too... creating an easy workflow from a host pluged with Octane to create architecture VR without hasseling too much with Unity or Unreal. Since we already master the plugins and host software... makes no sense learning more softwares. Hopefully we will see tutorials about this this year or someone else here in the forum can enlight us.
Cheers
Cheers
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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