Hello World: OctaneRender 4 is here

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dinf
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Tutor wrote:Since the next Octane full version release (V4) is designed to showcase the dominance of our favorite renderer and attract an even greater following, please take into account that the 20 GPU limit ought to be a relic of the V3 past.
Hey Tutor, isn't the 20 GPU limit a case of the subscription? So it should be possible to go one step further for the enterprise version with 200 GPU limit per license, if I see this right. Just my 2 cent.
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Notiusweb
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dinf wrote:
Tutor wrote:Since the next Octane full version release (V4) is designed to showcase the dominance of our favorite renderer and attract an even greater following, please take into account that the 20 GPU limit ought to be a relic of the V3 past.
Hey Tutor, isn't the 20 GPU limit a case of the subscription? So it should be possible to go one step further for the enterprise version with 200 GPU limit per license, if I see this right. Just my 2 cent.
Otoy- Are any users grandfathered into the enterprise version? Or might there be any qualifying metric for being an enterprise customer?

I believe Tutor raises an excellent point while V4 is still in the development phase-
In effect, a limit in GPU amount only limits Otoy's ability to showcase that its user base can, with Octane, obliterate any competitor product's render speed. Like, if the selling point is speed, don't arbitrarily slow down the users for 'protocol sake'. If anything, raise the limit and let us sell the product for you, with metric proof that we can, with Octane, out-render anything else out there. Give us the power to tear down the competition for you!
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Tutor
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dinf wrote:...Hey Tutor, isn't the 20 GPU limit a case of the subscription? So it should be possible to go one step further for the enterprise version with 200 GPU limit per license, if I see this right. Just my 2 cent.

Hello,
I guess I should start with some historical context. I've had and maintained updates on seven seat of Octane , plus numerous Otoy plugins. Now I have about 144 GPU processors. Before Octane V. 3, there was a 12 GPU limit per license and for the render nodes. With V.3, Otoy increased the GPUs per license & node limit to 20.

About 60 years ago when I was the ripe old age of 5 years old my mother taught me that if I didn't ask for what I wanted, I should't be surprised if I didn't get it. So now I'm asking and making my case. although you're correct that the V. 4 announcement indicates a 20 GPU limit in case of one subscription, I additionally maintain (forgetting about how Otoy's policies impact anyone else but me and anyone else who is similarly situated) that in the interest of fairness to customers who buy numerous seats of Otoy's products (and purchases their updates) that the node render limit should more closely (barring technological barriers) tract the number of seats of Octane at issue. In my case, I'm not yet an enterprise and I don't yet need 200 GPUs, but I do find it irksome to the max that, unless Octane just can't handle it, that I have had to and am being asked to futher endure even a 20 GPU limit for render nodes given my circumstance of having maintained 7 licenses. Every time I consider purchasing another Octane license the unfairness of the present node policy drags be back into the reality that somethings very wrong with Otoy's way of rewarding those who buy more from it. In fact, I say that fairness dictates that with 7 licenses, my render node limit should have been and should be seven times greater than the node limit for one who purchases just a single seat of Octane. Thus, my render node limit should be (7x20) or 140. Thus, the 20 node limit (barring technological barriers) even works against Otoy's profit interests. Why does a shoe store carry different shoe sizes? Isn't it because one size doesn't fit all feet. Or to place the matter more closely in context, why should it matter to Otoy how I chose to marshal my rendering resources after I've already paid Otoy for them. Just my 2 cents from where I'm seated.


P.S. If (and I doubt it) there's a technological barrier to my being able to achieve the benefit of node rendering with greater than 20 GPUs ( having paid for seven seats of Octane), why doesn't Otoy clarify precisely what the barrier(s) is/are? If there're no technological barriers, then shame on Otoy for not giving it customers more compelling options to purchase more Octane seats and shame on me for having been a loyal Octane customer.
Because I have 180+ GPU processers in 16 tweaked/multiOS systems - Character limit prevents detailed stats.
milanm
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@Tutor @Notiusweb

Hi

It's been said elsewhere on the forums/podcasts/social media/presentations -> All of us with permanent licenses will be upgraded to enterprise level V4 with a 200 gpu limit and--wait for it--for free. I know, I couldn't believe it either, so I checked and rechecked and it seems that's the plan.

Or, did I misunderstand you and 200 gpus is somehow not enough? ;)

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Milan
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dinf
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milanm wrote:It's been said elsewhere on the forums/podcasts/social media/presentations -> All of us with permanent licenses will be upgraded to enterprise level V4 with a 200 gpu limit and--wait for it--for free. I know, I couldn't believe it either, so I checked and rechecked and it seems that's the plan.
Thx man. I don't know why Otoy points out this fact more clearly, or I do not see it right now.
It seems to be part of misunderstanding discussions since presenting the 4 beta.
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milanm
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dinf wrote:Thx man. I don't know why Otoy points out this fact more clearly, or I do not see it right now.
It seems to be part of misunderstanding discussions since presenting the 4 beta.
Looks like this forum needs denoising more than Octane does.

This came out right after the announcement.

:arrow: https://youtu.be/XIaqkCENFVI?t=2m16s

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Milan
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Notiusweb
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So we with standalone license can use 200 GPU now with the XB1?
Denoise with one word answer - Yes or No?
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milanm
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Notiusweb wrote:So we with standalone license can use 200 GPU now with the XB1?
Well, Tutor could give us an answer to that. If it doesn't work now it should be available to us at some point later on. IMHO XB1 = 'eXtremely Buggy one' so I wouldn't bet on that working right now.
Notiusweb wrote:Denoise with one word answer - Yes or No?
42.

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Milan
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Tutor
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milanm wrote:@Tutor @Notiusweb

Hi

It's been said elsewhere on the forums/podcasts/social media/presentations -> All of us with permanent licenses will be upgraded to enterprise level V4 with a 200 gpu limit and--wait for it--for free. I know, I couldn't believe it either, so I checked and rechecked and it seems that's the plan.

Or, did I misunderstand you and 200 gpus is somehow not enough? ;)

Cheers
Milan
Thanks Milan,

In general and as a holder of seven permanent licenses, a 200 GPU limit should certainly be a good thing; but because of my past dealings with Otoy I've learned to maintain a certain degree of scepticism and found that the Devil lives in the details. If what you say is what Otoy intends, e.g., does this mean that one who has one permanent license will be subject to a 200 GPU limit, and, if so, and as my sense of fairness dictates - that one who has seven permanent licenses will be subject to a 1,400 GPU limit (7x200 = 1,400) because that customer has spent seven times as much for licenses.

Because I use my systems for developing training videos for my law practice [see more detail @ - viewtopic.php?f=40&t=3485&start=10#p264273 ], I am not comfortable putting my legal work product and my clients' training programs on anyone else's computer systems but my own and my clients. That includes my employment law training videos. Moreover, I'll bet that I'm not the only professional who feels that client/patient/(you name it) privacy, secrets, legal strategy, health information etc. must be maintained and protected.

Given Otoy's recent V. 4 announcements, I need to know how they, in detail, affect that which interests me more. Will Otoy give me seven subscriptions because I now have seven licenses? Will I be receiving license to run my 2009 Mac Pro (heavily past modified by me) as the master controller of 14 (7x2) [not just 2] linux and windows net render nodes with each of the seven two node families being subject to a 20 GPU limit or does it mean that with 7 subscriptions that I'll be able to harness the rendering ability of more systems because in fact 7 licenses/subscriptions would appear to cover up to 3 rendering systems per license (7 masters and 14 slaves) or a total of 21 rendering systems? If the answer were to be "yes" for either of those two scenarios or both of them, then it's all over but for my elation, shouting and tears of joy.

I believe that I should have been able to have run in V.3 one master system (my Mac Pro) controlling 2 additinal slave systems with up to 20 GPUs for each of the seven license groups. That would have yeilded the 140 GPU support that I thought that I was purchasing. If that still isn't the case now, then it appears to be just more of the past = Bite the biggest plug out of the ones who've given you more money than the rest. Or has Otoy just failed to give indepth thought to vast variety of deployment needs its ever growing customer base has?
Because I have 180+ GPU processers in 16 tweaked/multiOS systems - Character limit prevents detailed stats.
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Notiusweb
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milanm wrote:
Notiusweb wrote:So we with standalone license can use 200 GPU now with the XB1?
Well, Tutor could give us an answer to that. If it doesn't work now it should be available to us at some point later on. IMHO XB1 = 'eXtremely Buggy one' so I wouldn't bet on that working right now.
Notiusweb wrote:Denoise with one word answer - Yes or No?
42.

Cheers
Milan
LOL!
I'm thinking then 42 translates to "NO" for us then

So, Otoy, if this is the case, could we get that confirmed 200 GPU limit as part of the XB2?
AND the faster denoise processing time. (For animators rendering 1080p +, it would be Kraken great...)

Rain down on us with an army of Krakens...
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