Auto Downscale RAM Textures?
Moderators: ChrisHekman, aoktar
Hi! Is there a way to tell octane to automatically downscale textures over a certain dimension or size? A lot of my scenes are having a couple hundred MB for most of the things sent to RAM, then nearly 6GB of textures, causing a crash. I have 100 or so materials so it would take a while to go through all of them and downscale the files manually then replace all the different channels. As I said, is there a way I could tell octane to scale anything over 2048x2048 down to that res? I make a lot of my textures in 4K so I can use them everywhere, but it gets to be a problem with these big scenes.
I don't think so.
Have you set the ImageTexture Node type properly for each file used i.e. float when appropriate?
You could run a batch process in photoshop to downscale all of them and then replace them in your texture folder or use the Octane texture manager to point to a downscale folder.
Have you set the ImageTexture Node type properly for each file used i.e. float when appropriate?
You could run a batch process in photoshop to downscale all of them and then replace them in your texture folder or use the Octane texture manager to point to a downscale folder.
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti