bump and displacement advice

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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mitchino
Licensed Customer
Posts: 450
Joined: Thu Jul 14, 2016 4:49 pm

I'm rendering a glass bottle, and I'm using a small amount of Octane noise to break up the glass surface a tiny bit. I have set the projection of the glass material to cubic and it looks great.

I also want to use displacement to add the circle of ridges on the bottom of the bottle and the manufacturers dots and marks around the bottom sides. I've created a UV map and textures in photoshop for this purpose.

The problem is when I now use UV Mapping for the glass material, so the displacements work, I lose all the detail in my noise bump and the glass looks smooth.

What's the best strategy here to get both things working together?

Thanks for any help.
TonyBoy
Licensed Customer
Posts: 238
Joined: Thu Dec 13, 2012 4:47 pm

Make two materials or use the Displacement port on the Mix Material. Displacement and Normal/Bump do not work in the same material.
mitchino
Licensed Customer
Posts: 450
Joined: Thu Jul 14, 2016 4:49 pm

Made a new glass mix material, piped the glass with the noise bump into Material 1, set the amount to 1. Piped the displacement psd and displacement node into the Displacement port of the mix material.

Applied Mix Material to bootle, and, same result - I get a nice displacement if I use UV projection, and nice noise bump if I use cubic, but I can't get both together.
mitchino
Licensed Customer
Posts: 450
Joined: Thu Jul 14, 2016 4:49 pm

anyone else got any ideas? still can't get a small octane noise and a displacement to show up together, well I can, but the noise loses all it's detail
mitchino
Licensed Customer
Posts: 450
Joined: Thu Jul 14, 2016 4:49 pm

no-one seems interested in my little problem! maybe a pic will help

on left is material with cubic projection, you can see how the noise breaks up the edges of my highlights on the glass

on right is same material set to UV projection, which works great for my bottle base details, but smooths my bump out and kills the details I'm after

the material is a mix material, using the same material with the noise bump in both slots, then the displacement is piped into the displacement slot of the mix material
Attachments
Bump&Displacement.jpg
GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

Have you tried to map the bottle witn UVW and in the Bump channel modify the projection to Box and scale the bump as your needs?
Here it works with 3.06
bump_displ.png
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mitchino
Licensed Customer
Posts: 450
Joined: Thu Jul 14, 2016 4:49 pm

Yes - I just discovered this before you posted, got it working now. Thanks for posting BTW, it's not exactly a hotbed of communication this place!
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