I have installed my two brand new GTX 480 in my Cubix Box, and they have been close to burn ! As they are very close to each other in the Cubix, one is more cooled than the other, and in AUTO mode for the air fans, one of the card reached 101 degrees a short time. I have set the air fan speed to 100%, and now I get 73°C and 83°C for the two cards and a strong airplane noise !
Well, I have done some test and found a method that can be usefull to many people, to avoid a high amount of faces on the emitters.
In the image below, the two lanterns contain only 46 emitting faces, and the bulbs themselves are not emitting light.
The trick is simple : The bulbs can be low poly or high poly with subsurf. This has no importance !
Currently, for what i have seen and if I am not wrong, light can't pass through glass materials, but I have noticed a very useful thing : Diffuse materials with opacity set to zero still emit light ! This allows to get transparent and even totally unvisible objects to emit light !
In the example below, there are two kinds of emitters : inside each bulbs there is a small cube with diffuse emitting material. This light doesn't propagate beyond the bulb enveloppe, but the bulb itself is luminous.
- The bulbs are made of a specular material with high IOR.
- The external glass of the lanterns is made of diffuse emitting material with an opacity of 0.005. I kept a low value of opacity but without setting it to zero, in order to make the glass surface slightly visible. The power emitting value of the glass is 5 in the image below.
The interesting side of this method is that the scene uses only 46 emitting faces !
I hope that this method will help you !
Best regards,
Philippe.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.