Switch the Transform and the Projection Node Placement

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tobydalsgaard
Licensed Customer
Posts: 17
Joined: Mon May 15, 2017 2:00 pm

This is super simple one and more of just a nuisance. Just flip the order of the Transform and the Projection node as is shows up in the side bar of the node editor. If you access it through a right click it is in the right order. Just doesn't make any sense at all in the current layout since the transform input is always above the projection input.
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bepeg4d
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Hi tobydalsgaard,
it is the same also in Standalone:
CD377EC4-3E89-4847-851C-E4757680F23F.jpeg
The reason is that, by default, Octane uses the projection assigned in the attributes of the c4d Material tag, or Mesh UV in Standalone, and you can add an UV Transformation node to apply a transformation based on the projection assigned in c4d.
The Projection node is used to completely change the projection assigned in c4d, and has its own transformation parameters.
ciao Beppe
tobydalsgaard
Licensed Customer
Posts: 17
Joined: Mon May 15, 2017 2:00 pm

Beppe,

This is all that I am talking about. Simply just swapping places
CINEMA 4D_2018-04-03_09-32-42.jpg
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aoktar
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It's a meaningful request. I'll change it.
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