Switch the Transform and the Projection Node Placement
Moderators: ChrisHekman, aoktar
- tobydalsgaard
- Posts: 17
- Joined: Mon May 15, 2017 2:00 pm
This is super simple one and more of just a nuisance. Just flip the order of the Transform and the Projection node as is shows up in the side bar of the node editor. If you access it through a right click it is in the right order. Just doesn't make any sense at all in the current layout since the transform input is always above the projection input.
Hi tobydalsgaard,
it is the same also in Standalone: The reason is that, by default, Octane uses the projection assigned in the attributes of the c4d Material tag, or Mesh UV in Standalone, and you can add an UV Transformation node to apply a transformation based on the projection assigned in c4d.
The Projection node is used to completely change the projection assigned in c4d, and has its own transformation parameters.
ciao Beppe
it is the same also in Standalone: The reason is that, by default, Octane uses the projection assigned in the attributes of the c4d Material tag, or Mesh UV in Standalone, and you can add an UV Transformation node to apply a transformation based on the projection assigned in c4d.
The Projection node is used to completely change the projection assigned in c4d, and has its own transformation parameters.
ciao Beppe
- tobydalsgaard
- Posts: 17
- Joined: Mon May 15, 2017 2:00 pm
Beppe,
This is all that I am talking about. Simply just swapping places
This is all that I am talking about. Simply just swapping places
Oops, sorry, now is more clear 
ciao Beppe

ciao Beppe
It's a meaningful request. I'll change it.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw