Hi,
How to make enviroment fog in Octane / MODO ?
I tried to make a huge cube, add a shader with octane override on it.
Converted it to Specular and added a Scattering Medium to it.
Absorption - Black
Scattering - White
and a Density of 0.25
As I read in an thread in here, but I can not make it work.
Enviroment Fog
Moderator: face_off
3D Generalist.
You can use the Environment->Medium property. Mouseover the Medium property name for the tooltip for how to use it.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks Paul, I got it to work fine now 
Btw, how does Schlick work? Can't see any difference..

Btw, how does Schlick work? Can't see any difference..
3D Generalist.
I'm not sure - sorry. There is a post in the archives here (in the general Octane forum) that explains it - or you could try searching at [url]docs.otoy.com[/url].Btw, how does Schlick work? Can't see any difference..
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question