Enviroment Fog

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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haffy
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Hi,

How to make enviroment fog in Octane / MODO ?

I tried to make a huge cube, add a shader with octane override on it.
Converted it to Specular and added a Scattering Medium to it.

Absorption - Black
Scattering - White
and a Density of 0.25

As I read in an thread in here, but I can not make it work.
3D Generalist.
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face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

You can use the Environment->Medium property. Mouseover the Medium property name for the tooltip for how to use it.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
haffy
Licensed Customer
Posts: 174
Joined: Mon Oct 26, 2015 12:19 pm
Location: SE
Contact:

Thanks Paul, I got it to work fine now :)

Btw, how does Schlick work? Can't see any difference..
3D Generalist.
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face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Btw, how does Schlick work? Can't see any difference..
I'm not sure - sorry. There is a post in the archives here (in the general Octane forum) that explains it - or you could try searching at [url]docs.otoy.com[/url].

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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