OctaneRender 3 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Many thanks Paul look forward to giving this a test run. Toon Lights?? interesting.....
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have updated the TEST installers at the top of this thread with:

3.08.0.128
- Compiled with Octane 3.08 RC2
- Fixed bug where invisible Replicators would render after the first frame of an animation
- Shader Tree Image High Value is now used (together with the Diffuse Amount) to set the Octane Image power for Image nodes connected to Diffuse pins
- Resolved issue where if the Specular Map value was 0, it would render as a value of 1

There is an OSX build added to the installers, but the Linux build is not yet available.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Thanks for the update Paul
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
Tharso
Licensed Customer
Posts: 281
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil
Contact:

Thanks Paul for the new release...
rrbarb
Licensed Customer
Posts: 88
Joined: Wed Feb 26, 2014 1:40 am

...Caught Up to it...
Thank You Sir.

./rrb
User avatar
Tharso
Licensed Customer
Posts: 281
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil
Contact:

"After the first render is started (the scene data gets loaded), all subsequent renders will not reload the scene again and the render will start immediately. Only the objects that were changed will be reloaded, if any. If you want to force-reload them all (interactively) - use the "Reload" button of Maya's render view. Thus you only will experience the longer delay before rendering starts during the very first start of rendering session (if nothing significant was changed in the scene between sessions or course)."

We need this type of thing from Maya plugin.
User avatar
face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have updated the TEST build installers at the top of this thread with:

3.08.0.129
- Compiled with Octane 3.08 RC3
- Fixed issue where edited OSL Texture text was not being retained
* OSX version still crashing when importing an OBJ file on Modo11.2 onwards. This has been reported to Foundry

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

"After the first render is started (the scene data gets loaded), all subsequent renders will not reload the scene again and the render will start immediately. Only the objects that were changed will be reloaded, if any. If you want to force-reload them all (interactively) - use the "Reload" button of Maya's render view. Thus you only will experience the longer delay before rendering starts during the very first start of rendering session (if nothing significant was changed in the scene between sessions or course)."

We need this type of thing from Maya plugin.
This would not be viable given the current way the Modo plugin works. When you close the Modo plugin viewport, the scene is removed from your graphics card, and changing this behavior would require a re-write of the major parts of the plugin.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
Tharso
Licensed Customer
Posts: 281
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil
Contact:

face_off wrote:
"After the first render is started (the scene data gets loaded), all subsequent renders will not reload the scene again and the render will start immediately. Only the objects that were changed will be reloaded, if any. If you want to force-reload them all (interactively) - use the "Reload" button of Maya's render view. Thus you only will experience the longer delay before rendering starts during the very first start of rendering session (if nothing significant was changed in the scene between sessions or course)."

We need this type of thing from Maya plugin.
This would not be viable given the current way the Modo plugin works. When you close the Modo plugin viewport, the scene is removed from your graphics card, and changing this behavior would require a re-write of the major parts of the plugin.

Paul
That`s not nice =( . this type of thing is so useful.
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

Hi,

Please OctaneRender 3 for Modo Linux Version.
Post Reply

Return to “Foundry Modo”