Octane Scatter Skips

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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catersf
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I'm trying to animate a little powder explosion using surface distribution as well as a position shader. Is there any way to correct the skipping / jumping? Thanks
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aoktar
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catersf wrote:I'm trying to animate a little powder explosion using surface distribution as well as a position shader. Is there any way to correct the skipping / jumping? Thanks
vertex mode or cloner.
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catersf
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Ok, but when I change it there are not enough particles. Even when i increase it to millions more. Is there a way to increase particles using the vertex distribution?
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aoktar
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catersf wrote:Ok, but when I change it there are not enough particles. Even when i increase it to millions more. Is there a way to increase particles using the vertex distribution?
It's not designed to distribute over animated surfaces. It's the answer of your question: "Is there any way to correct the skipping / jumping? "
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