Multiple Environment problem

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

I've have some problem (using 3.06.2) using the useful option to have multiple Environments in the same scene splitting each one for Illumination, background, reflections , and so on...
I wat to share my experience in order to know if I have made some mistakes or it's a real problem to resolve (I have only checked as I said with the old 3.06, let me know if is already resolved with the new version)

I have made 4 different images (background, illumination, reflection, refraction) and in a sample scene (that I have attached here) I have created 4 different Environment assigning to each of them one image and of course checking only the pass the I need from each one.
So for example in the "Illumination" environment I have checked "Primary Environment" option and assigned the Illumination image, in the "reflection" one I have checked the "reflection" pass and assigned the "reflection" image and so on.

The result is not what I expected to see: I need to see the "refraction image" through the glass, the "reflection" image on the reflected floor ground material, the backround image as background.

What I see instead is only the environment object that I have at the top of the Object hierarchy as shown in the attached images:
Refl at the top.jpg
Refraction at the top.jpg
Background at the top.jpg
Multiple Environment Test.rar
(748.87 KiB) Downloaded 104 times
Let me know if I have made some mistakes.

Thanks.

Luca
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi Luca,
normally OctaneRender can work with max 2 Environment nodes at a time, a Primary Environment for illumination, and a Visible Environment with one map for backplate/reflection/refraction. If you have more than two Environment nodes, the hierarchy position of the nodes defines the Environment to render.
ciao Beppe
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