Hey guys,
I've been looking for a solution on Google and in the forum for a few hours now and can't solve the problem.
When I render the image into the Picture Viewer and export it manually everything is correct and it looks like in the Live Viewer.
But if I export the image directly via Octane, something is wrong with my Color space.
I don't have the problem like some people that the pictures differ in the picture and in the live viewer.
It differs only when exporting.
I changed several things and also different render buffer types but unfortunately without success.
I'm pretty sure it's just a little mistake I'm missing!
I also added some pictures that might help to solve the problem.
Thanks in advance!
Jens
Color Space Problem?!
Moderators: ChrisHekman, aoktar
I don't know if this can solve your problem, but perhaps it's a good chanche to share in this post the correct approach to the Color Management workflow.
This is mine:
1) first of all : Monitor calibration. I do that using Xrite i1 Display Pro. So I do the calibration and save my monitor profile as system default
2) I set in cd4 Preferences/View/Monitor Profile as Srgb IEC (not set here my monitor profile)
3) After these steps I check if the image in Live Viewer have the same aspect than the one in Piccture Viewer.
4) Make my render in Picture Viewer and save the image" Without Color Profile" . Then I open the image in Photoshop and (this is crucial ) at the warning about the image without profile I set: "Assign Profile ---> (my monitor profile) and then "convert in RGB working profile" ---> I use "Srgb IEC"
Doing that I have a good results of matching colors between C4d and Photoshop.
My only dubt related to C4d settings are:
- what is better to set In Octane as Render Buffer Type (I set "float tonemapped")
- if have some impact setting in C4d Progect settings the "input color profile" field.
And other great dubt is related to the monitor choice:
- now I'm working with some Eizo CS 2420 that is really great in therms of easy way to make the calibration and easy way to have same results with multiple monitors.
But it's hard for me to know which Color profile is better to use (as I told before I use Srgb) and how to avoid to have a constant red saturation on my image!
This is mine:
1) first of all : Monitor calibration. I do that using Xrite i1 Display Pro. So I do the calibration and save my monitor profile as system default
2) I set in cd4 Preferences/View/Monitor Profile as Srgb IEC (not set here my monitor profile)
3) After these steps I check if the image in Live Viewer have the same aspect than the one in Piccture Viewer.
4) Make my render in Picture Viewer and save the image" Without Color Profile" . Then I open the image in Photoshop and (this is crucial ) at the warning about the image without profile I set: "Assign Profile ---> (my monitor profile) and then "convert in RGB working profile" ---> I use "Srgb IEC"
Doing that I have a good results of matching colors between C4d and Photoshop.
My only dubt related to C4d settings are:
- what is better to set In Octane as Render Buffer Type (I set "float tonemapped")
- if have some impact setting in C4d Progect settings the "input color profile" field.
And other great dubt is related to the monitor choice:
- now I'm working with some Eizo CS 2420 that is really great in therms of easy way to make the calibration and easy way to have same results with multiple monitors.
But it's hard for me to know which Color profile is better to use (as I told before I use Srgb) and how to avoid to have a constant red saturation on my image!
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it