How to get Motion blur in animation ?

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ROUBAL
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As I'm close to make my first animation in Octane, other than turntable, I wondered how to do motion blur in actual animation, as there is no option for that in the exporter for Blender. :?:
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colorlabs
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Currently you need to do this "in post." I know a lot of people swear by ReelSmart Motion Blur for After Effects. You can even export motion vectors from your 3d program (not sure how to do this in blender, I use c4d) which can help out the motion blur algorithm.
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kubo
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the flag is there to include the camera's next position in the command line so octane can calculate the motion blur, 3dmax export can do it, so blender should too. (I haven't tried it, I've just seen it in the script and in the manual)
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colorlabs
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Well, that's only for motion blur produced by camera movement. For motion blur of moving objects you have to use something like AE.
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ROUBAL
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Thanks a lot for these answers !

I hadn't paid attention to the "next frame button" (didn't understood that it was for exporting vector, in fact).

For the general motion blur, I will search an other software or I will see later, because I dont have AE. It is rather expensive and I can't afford buiying it just for motion blur currently ! :roll:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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