Hi,
cannot get that to work in octane!
I want an object to smoothly dissapear/fade out in about 20 frames.
I tried c4d "visibility" tag, octane tag "generell visibility" and also animating the flow-value of a "mix material"
Nothing works!
All the time I only get a harsh weird blending and no smooth transition!
Beside doing it in post - is there a way to do this in octane?
regards
Mike
how to smoothly fade out an object?
Moderators: ChrisHekman, aoktar
Interesting post! Is it what you want?
- Attachments
-
- 1.rar
- (101.55 KiB) Downloaded 287 times
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Just make a user data slider and set as percentage, and pipe that into the visibility port of the object tag. Works like a champ.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
You did mention you had a range mapper in between, correct? You don't need one if you match the slider data type to what the tag expects. That is one less element for Cinema to process, and these things can all add up.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
Hi, Ive got the same issue.
Transparency Objects Tag for transisition / fade is not precise with the octane slider; neither the visibility tag of cinema 4d.
I have no glue how to create a "customized percentage slider" – I simply think that the fading should work smoothly, without having a harsh tansition (especially in the "last transition frames from x to y). Eg Example: Hiding a "covering" Object and revealing the inner object (placed within the outer object).
Your simple example with only diffuse texture applied onto the object works. But on a. it more complex objects containg textures/specular/bump mapping it simply does not work.
How do I get fix this?
Thanks for reply, its urgent within the project.
Best regards!
Transparency Objects Tag for transisition / fade is not precise with the octane slider; neither the visibility tag of cinema 4d.
I have no glue how to create a "customized percentage slider" – I simply think that the fading should work smoothly, without having a harsh tansition (especially in the "last transition frames from x to y). Eg Example: Hiding a "covering" Object and revealing the inner object (placed within the outer object).
Your simple example with only diffuse texture applied onto the object works. But on a. it more complex objects containg textures/specular/bump mapping it simply does not work.
How do I get fix this?
Thanks for reply, its urgent within the project.
Best regards!
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
The best way to do this is to use compositing. Render the amount of dissolve frames that you need and comp in the app of your choice.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D