LocalDB Render Targets

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Moderator: juanjgon

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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

Hi Guys,

That would be nice to have the ability to create octane standalone render targets node graph and be able to import them directly into houdini throw the localDb importer.
Would it be doable from a theorical pov ? or does houdini API can't allow this ?

Cheers
E
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Well, in theory, this should be possible. Any Octane VOP nodes tree can be assigned as a render target, even one imported from the localdb. I'm not sure if it is going to be useful because all the parameters are going to be expanded with new nodes and so on, but in theory should be possible.

Thanks,
-Juanjo
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

Thanks for your answer Juanjgon !

For the moment we have inside houdini:
- the default prebuild render target
- the custom / home made VOP render target

I have a set of custom made render target that i copy between my hip files.
I also have a couple of custom made render target in octane standalone.

My idea was to merge and centralise this by :
- creating a set of custom render targets inside standalone
- store them in my local DB
- be able to grab them in Houdini / Maya / or Standalone throw the LocalDB

At the moment :
- i can import custom made render target throw localDB in standalone
- but this doesn't work for the moment in H , as some standalone node are not recognize in H.

But it's not a big deal to copy my custom node from scene to scene.

Cheers
E
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

What Standalone nodes (related to the render target) are not recognized by the Houdini plugin? In any case, to work with custom render target (or materials) configurations across your Houdini projects, you should think about building HDAs with them.

Thanks,
-Juanjo
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