Version 3.08-RC1.1

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mrpinoux
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poison wrote:Also very pissed with a non working OFFLINE MODE !!
Maybe you meant, thank you Aoktar for doing your best?
Win 8.1 64 | Geforce GTX780 x 4 | i7 5960X | 64GB
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aoktar
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martincarlson wrote:So, I made a scene in latest 3.07 and now opened it and rendered with latest 3.08 RC1.

I see differences in textures - something has fucked up. And I don't have a clue what. I also spot difference in overall brightness in image. Will send you the scene in PM Ahmet!
I cannot see much differences on textures. Most is about lighting. Propably not about plugin side. Because i haven't changed codes which can affect this. There's some changes between 3.08 vs. 3.07 for emissions, etc...
see this topic: viewtopic.php?f=33&t=63219
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aoktar
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seriks wrote:PMC also acting strange for me, like Cirasa's screenshot

edit. nevermind, irradiance mode was on by default i guess..

edit 2. actually it still looks strange..
Confirmed, see please this post: viewtopic.php?f=33&t=65686&start=10#p332279
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NC17z
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New Features in the Metal Material... I'm digin it!
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momade
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Hi again.

I have been wondering about this already for a long time.
Again in my current project I use the "Octane Volume" Object to make clouds. Is there a way to make multicolored clouds like in the image below?

I am looking for something like a spacial color gradient for the clouds.
smoke2.jpg
siha
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Is anything wrong with Triplanar Mapping?
I'm using a simple Dirt Map in the Roughness Channel with Triplanar Mapping and if I change a value the "Material generate" Part takes like 5-10 Seconds.
I'm using R19.
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thanulee
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momade wrote:Hi again.

I have been wondering about this already for a long time.
Again in my current project I use the "Octane Volume" Object to make clouds. Is there a way to make multicolored clouds like in the image below?

I am looking for something like a spacial color gradient for the clouds.
smoke2.jpg
I believe volume gradient can help u achieve something similar.
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momade
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thanulee wrote:
momade wrote:Hi again.

I have been wondering about this already for a long time.
Again in my current project I use the "Octane Volume" Object to make clouds. Is there a way to make multicolored clouds like in the image below?

I am looking for something like a spacial color gradient for the clouds.
smoke2.jpg
I believe volume gradient can help u achieve something similar.

Oh. Volume gradient? Where is this at?
miohn
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Hi Ahmet,

with this new Version 3.08 RC1 I cannot navigate (within a simple start scene)
when live viewer is running.
It lags like hell.

I'm on Win 7 64.
With 3.07 and nvidia driver 9077 it runs smooth.

Think I have to go back to 3.07.

O.K. seams that my start scene "new" was not working anymore with 3.08 RC1
Don't know why, but after saving a new one now its working like before.

Not solved!!!!!!
When inside an octane camera LV hangs. I cannot navigate in viewport.
When leaving the octane camera and looking through standard camera its working!

Thats really strange!

Ahmet,

could you please check this:
when activating "camera imager" in the camera tag, it starts hanging
and behaving totally corious.

thanks



regards
Mike
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martincarlson
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aoktar wrote:
martincarlson wrote:So, I made a scene in latest 3.07 and now opened it and rendered with latest 3.08 RC1.

I see differences in textures - something has fucked up. And I don't have a clue what. I also spot difference in overall brightness in image. Will send you the scene in PM Ahmet!
I cannot see much differences on textures. Most is about lighting. Propably not about plugin side. Because i haven't changed codes which can affect this. There's some changes between 3.08 vs. 3.07 for emissions, etc...
see this topic: viewtopic.php?f=33&t=63219
Really? Have you opened both images in 100% and compred? It’s too much of a differens for me - which means also for client. Anyway - sticking to 3.07 for now. But i wanted to share my issue so you are aware of this (if you come across somilair problems)
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