OctaneRender® pre-Beta 2.3 v4 (win/lin/mac) [OBSOLETE]

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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Will the next update allow panning the Graph editor (just use the image pan control)?
Because of lag (single card) I sometimes throw nodes over the border into the void... I can't reach them even in fullscreen :lol:
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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pixelrush
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Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

..along those lines... when I have messed around in the render view using Ctrl zoom and pan I find I cant get back to the original alignment so I would like a 'zoom and centre to fit window' button please.

while I am at it ;) I would appreciate if you could change the the stop/start/AF etc icons in the header so that the symbols are white as the default and have say a green background glow when they are active.
I constantly find I am squinting at them to read them and get confused about what is selected - call it old age if you wish :D

thanks
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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grimm
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Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

pixelrush wrote:..along those lines... when I have messed around in the render view using Ctrl zoom and pan I find I cant get back to the original alignment so I would like a 'zoom and centre to fit window' button please.

while I am at it ;) I would appreciate if you could change the the stop/start/AF etc icons in the header so that the symbols are white as the default and have say a green background glow when they are active.
I constantly find I am squinting at them to read them and get confused about what is selected - call it old age if you wish :D

thanks

In my case you can call it old age. ;) I think the problem is that when something is "ghosted" I think of it as "selected". So I get confused as well about which one is currently selected and which one is not. So +1 for me too. :)
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

I can not load LiveDB materials(CRASH), this function was OK at Pre23 v3.
System Configuration : WinXP 64 | i7 950 | 12GB | 3x GTX480
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

YoonKyung wrote:I can not load LiveDB materials(CRASH), this function was OK at Pre23 v3.
System Configuration : WinXP 64 | i7 950 | 12GB | 3x GTX480

all of them or just certain ones ? (some really old ones are not compatible anymore and need to be removed or updated if they are usefull)
which will happen this week.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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moronicjoker
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Joined: Tue Feb 23, 2010 5:59 am
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Wow :) You guys rock! Thanks for your brilliant work.

I have an artifact in the center of the render and the final png. Its only showing in pathtracing.
Attachments
test.png
Win 7|Dual GTX 480|Intel i7 920|6GB
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

All of a sudden I can't start Octane trough Blender export script - the nice utility is saying "permission denied". I have all the permissions for all involved files, and can start Octane separately and load the involved .obj or .ocs... lol, I really don't know what has happened, because yesterday I was able to start it from Blender :roll:
I'm using the export script version from 2010/09/08

EDIT
Nevermind, I forgot to type the name of the executable, I just had the path there, silly me... :lol:
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

pre2.3v4 doesn't keep my material settings when exporting to an existing .ocs, while background settings, for example, are remembered.
When I re-export to an existing scene, the materials I made in the previous run are lost. If then I close Octane without overwriting and open the .ocs, the materials are there. :?

Is this a Blender exporter thing, or Octane thing (beta22 works as supposed)?
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

radiance wrote:
YoonKyung wrote:I can not load LiveDB materials(CRASH), this function was OK at Pre23 v3.
System Configuration : WinXP 64 | i7 950 | 12GB | 3x GTX480
all of them or just certain ones ? (some really old ones are not compatible anymore and need to be removed or updated if they are usefull)
which will happen this week.

Radiance
I am sorry, it is working now. :?: :oops:
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

I had this thought while testing this build and trying to do a turnable, could it be posible to feed octane with a camera tracking position list? that way the exporter plugins, instead of using a line command to launch octane and load everytime the mesh, they could create a list of points for the camera and the target and send it to octane to render much in the like of the turnable, that is, each frame sequentially instead of needing to reaload the mesh each time, and hence saving time.
Just one of those ideas that pop your mind from time to time, I know you probably have a more awesome solution, but in the meanwhile I guess it could be handy.
Cheers
BTW, when I finally think I have some time to do some test and have some fun, someone comes along to suck my time away.... that's murphy for you... ;)
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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