background image as a backplate

Autodesk Maya (Plugin developed by JimStar)

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calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

.
You can find a rigged backplate background scene in this tutorial post:
viewtopic.php?f=126&t=65566

This is to avoid the terrible image plane implementation in OctaneForMaya,
and workaround the still broken "camera mapped texture" ....
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maya_2018-02-25_21-06-47.png
Pascal ANDRE
BK
OctaneRender Team
Posts: 1454
Joined: Mon Oct 31, 2016 7:54 pm

calus wrote:.
You can find a rigged backplate background scene in this tutorial post:
viewtopic.php?f=126&t=65566

This is to avoid the terrible image plane implementation in OctaneForMaya,
and workaround the still broken "camera mapped texture" ....

Hi Calus,

Thank you so much for sharing the tutorial. As an update, Maya image plane is supported on our new refactored branch.
Could you please upload a sample image of the workaround "camera mapped texture" to debug here?

cheers
Kind Regards

bk3d
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

BK wrote: Could you please upload a sample image of the workaround "camera mapped texture" to debug here?
There is a Maya sample scene attached in the tutorial thread, and detailled screenshots:
viewtopic.php?f=126&t=65566
Pascal ANDRE
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ciboulot
Licensed Customer
Posts: 131
Joined: Mon Feb 18, 2013 12:03 pm
Contact:

BK wrote:
calus wrote:.
You can find a rigged backplate background scene in this tutorial post:
viewtopic.php?f=126&t=65566

This is to avoid the terrible image plane implementation in OctaneForMaya,
and workaround the still broken "camera mapped texture" ....

Hi Calus,

Thank you so much for sharing the tutorial. As an update, Maya image plane is supported on our new refactored branch.
Could you please upload a sample image of the workaround "camera mapped texture" to debug here?

cheers

Honestly, the image plane still doesn't work, and this is the V3 of Octane.
Every time, it seems like a joke.

You have been talking and talking about the refactored version for so long, nobody still hopes to see it. It is a shame to know that Octane could have lead the GPU renderers, but the implementation for Maya just ruined it.

BK, I am not blaming you, the problem was already present before your arrival. You are trying to do the things right and I salute you for that.

I think there are some people who work secretly for Redshift at Otoy...
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
BK
OctaneRender Team
Posts: 1454
Joined: Mon Oct 31, 2016 7:54 pm

ciboulot wrote:
BK wrote:
calus wrote:.
You can find a rigged backplate background scene in this tutorial post:
viewtopic.php?f=126&t=65566

This is to avoid the terrible image plane implementation in OctaneForMaya,
and workaround the still broken "camera mapped texture" ....

Hi Calus,

Thank you so much for sharing the tutorial. As an update, Maya image plane is supported on our new refactored branch.
Could you please upload a sample image of the workaround "camera mapped texture" to debug here?

cheers

Honestly, the image plane still doesn't work, and this is the V3 of Octane.
Every time, it seems like a joke.

You have been talking and talking about the refactored version for so long, nobody still hopes to see it. It is a shame to know that Octane could have lead the GPU renderers, but the implementation for Maya just ruined it.

BK, I am not blaming you, the problem was already present before your arrival. You are trying to do the things right and I salute you for that.

I think there are some people who work secretly for Redshift at Otoy...
Hello Ciboulot,

Thank you for your honest feedback and my apology for the delays :oops: in the release of Octane for Maya refactored version as we had to wait for support to make the new plug work.
Please find the link to test beta version here [ viewtopic.php?f=109&t=65703&p=332313#p332313 ]
The Maya background images as the backplate have been implemented and all we need to do is enable/check the "Alpha" from the Kernel settings.

We hope you will find this version more artist friendly. If there is any feedback, please feel free to let us know.

Cheers
Kind Regards

bk3d
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