Hi, I would like to share with you, to test it, my personal version of PBR material.
The material include a sperimental glossy fresnel feature & specular fresnel power.
Every exposed value has a description and a default value.
I would like to receive criticism and corrections.
Sorry for my english, i'm italian!
Bye
My version of PBR Material with glossy & specular fresnel
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- PBR material by Noldo.orbx
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Last edited by noldo on Sat Feb 24, 2018 2:32 pm, edited 2 times in total.
For clarity, i suggest to modify the falloff glossiness value & falloff specular power, the other value only if you want to achieve a particular influence.
Obviously, the PBR texture gamma of all texture is 2.2, except for the roughness (if you have a glossy map, set the gamma to 1.0 and invert value).
Obviously, the PBR texture gamma of all texture is 2.2, except for the roughness (if you have a glossy map, set the gamma to 1.0 and invert value).