This time, I try to find translation from Maya materials and OC mats.
I started with MLT parameters.
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Kd is diffuse color in Maya
Ks is specular color
Ns is cosinus power for phong mat
Ni is IOR

2_ To create a glossy use a phong.
Edit diffuse color for diffuse in glossy
Edit Cosine Power phong for Roughness in glossy
Edit Specular Color in phong for Specular in glossy
A question : I tried to put 100 000 in Roughness but parameter window in Octane became Red. OC does not allow values up to 10 000?
3_ To create a Specular use a phong.
Edit diffuse color for transmission in OC specular
Edit Specular Color in phong for Reflection in OC specular
Edit Refractive Index for index in OC specular
Notice that I have to keep a value for Cosine Power otherwise material turns to Diffuse in OC
Notice that there's a difference between minimum in Ns and Cosine power. Minimum in Cos Power is 2; Minimum in Ns is 0. So Cos Pow 100 = Ns 98
to be continue...