BMW car

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OctaneFX
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This is my first rendering with Octane. I modeled the car with 3dsmax2010. Rendered with Octane beta 2.2b with pathtracing render Kernel.
Rendering time on Geforce GTX460 = 2 hours and 25 minutes in size 1024x512.
Photoshop post work to solve the noisy points on the image.
Interior of the car to do next...
BMW E92 M3.png
Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

Hi,

It's a bit strange that it took that long to render this image.
Can you tell me how much megasamples / sec you get ?

Also, you should work on your glass, it should be double sided, with normals pointing outwards on both sides,
eg the normal of the outside glass should point out of the car, and the normal on the interior of the glass should point into the car's interior.

If you don't do that you get a refraction and a 'lens' effect.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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ROUBAL
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If you don't do that you get a refraction and a 'lens' effect.
Thanks for the trick. It is good to know, because I encountered the problem on my own cars ! :)

Nice render, but the car looks low poly on some parts, and the top seems to be in two parts, like if a "Mirror Modifier" (it's the name in Blender) was not applied.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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OctaneFX
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Thanks for your answer.
I get 3 Megasamples/sec.
It seems that I had an error in my GraphEditor : objects are listed twice.
Now, this issue is solved because I didn't follow the .OBJ export settings of the user manual.
Attachments
GraphEditor_error doubles objects.jpg
Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB
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OctaneFX
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Posts: 48
Joined: Wed Sep 08, 2010 10:47 am
Location: FRANCE
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The 2 renders below are also with Pathtracing but with HDRI texture environment that seems to work best for me (with the pre Beta2.3 v4 running).
Around 6-7 minutes to render. ;) Next, I'll finish the car mesh and materials.
Attachments
car_BMW with HDRI.png
Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB
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