This is my first rendering with Octane. I modeled the car with 3dsmax2010. Rendered with Octane beta 2.2b with pathtracing render Kernel.
Rendering time on Geforce GTX460 = 2 hours and 25 minutes in size 1024x512.
Photoshop post work to solve the noisy points on the image.
Interior of the car to do next...
BMW car
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB
Hi,
It's a bit strange that it took that long to render this image.
Can you tell me how much megasamples / sec you get ?
Also, you should work on your glass, it should be double sided, with normals pointing outwards on both sides,
eg the normal of the outside glass should point out of the car, and the normal on the interior of the glass should point into the car's interior.
If you don't do that you get a refraction and a 'lens' effect.
Radiance
It's a bit strange that it took that long to render this image.
Can you tell me how much megasamples / sec you get ?
Also, you should work on your glass, it should be double sided, with normals pointing outwards on both sides,
eg the normal of the outside glass should point out of the car, and the normal on the interior of the glass should point into the car's interior.
If you don't do that you get a refraction and a 'lens' effect.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Thanks for the trick. It is good to know, because I encountered the problem on my own cars !If you don't do that you get a refraction and a 'lens' effect.

Nice render, but the car looks low poly on some parts, and the top seems to be in two parts, like if a "Mirror Modifier" (it's the name in Blender) was not applied.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.