Hi guys i'm getting this error when trying to load octane, it's all installed but this is the first tie using it so not to sure whats going on here.
Any help?
(I'm not using a beta version)
Authentication error: The host application is not signed by 'Unity Technologies SF' (0x167F0E80)
UnityEngine.Debug:LogError(Object)
OctaneUnity.PluginController:LogErrorCallback(String)
System.Object:wrapper_native_00007FFC06994310(Boolean)
Octane.DLL:Api_Init(Boolean)
Octane.Api:Init(Boolean)
OctaneUnity.PluginController:Init()
OctaneUnity.PreferenceWindow:OnGUI()
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Unity and Octane authentication error
Moderator: ChrisHekman
- reptilebeats
- Posts: 2
- Joined: Tue Dec 19, 2017 5:52 pm
Im running version 2017.2.1f1
Signature looks good
Signature looks good
- Virtual Awakening
- Posts: 1
- Joined: Sun Feb 04, 2018 10:14 pm
Hello guys!!... I'm getting the same error here, I was running on 2017.0.1f3 but in my .exe file properties I had an invalid digital signature.... so, after some failed attempts trying to unsign the certificate or to validate the digital signature, I ended up upgrading to 2017.3.0f3 and my signature is now valid, but unfortunately I still get the same error I was getting before -_-
Authentication error: The timeout date has passed (0x24412754)
UnityEngine.Debug:LogError(Object)
OctaneUnity.PluginController:LogErrorCallback(String)
System.Object:wrapper_native_00007FFCF5484310(Boolean)
Octane.DLL:Api_Init(Boolean)
Octane.Api:Init(Boolean)
OctaneUnity.PluginController:Init()
OctaneUnity.<>c:<GetTierDataFromServer>b__29_0(AuthCodeResponse)
UnityEditor.AsyncHTTPClient:Done(State, Int32)
Any help here would be great as I'm really excited to start messing around with this asset.
Best
Authentication error: The timeout date has passed (0x24412754)
UnityEngine.Debug:LogError(Object)
OctaneUnity.PluginController:LogErrorCallback(String)
System.Object:wrapper_native_00007FFCF5484310(Boolean)
Octane.DLL:Api_Init(Boolean)
Octane.Api:Init(Boolean)
OctaneUnity.PluginController:Init()
OctaneUnity.<>c:<GetTierDataFromServer>b__29_0(AuthCodeResponse)
UnityEditor.AsyncHTTPClient:Done(State, Int32)
Any help here would be great as I'm really excited to start messing around with this asset.
Best
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
This issue has been fixed in the new build. You can upgrade via settings -> octaneVirtual Awakening wrote:Hello guys!!... I'm getting the same error here, I was running on 2017.0.1f3 but in my .exe file properties I had an invalid digital signature.... so, after some failed attempts trying to unsign the certificate or to validate the digital signature, I ended up upgrading to 2017.3.0f3 and my signature is now valid, but unfortunately I still get the same error I was getting before -_-
Authentication error: The timeout date has passed (0x24412754)
UnityEngine.Debug:LogError(Object)
OctaneUnity.PluginController:LogErrorCallback(String)
System.Object:wrapper_native_00007FFCF5484310(Boolean)
Octane.DLL:Api_Init(Boolean)
Octane.Api:Init(Boolean)
OctaneUnity.PluginController:Init()
OctaneUnity.<>c:<GetTierDataFromServer>b__29_0(AuthCodeResponse)
UnityEditor.AsyncHTTPClient:Done(State, Int32)
Any help here would be great as I'm really excited to start messing around with this asset.
Best