Object with visibility - animation problem on render

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ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

3ds max® v3.07 - 4.44
The object is animated with Visibility.
In the isolated mode, everything is ok. When visibility is 0, we do not see the object, when visibility is 1 - we see.
But in normal view and render when visibility is 0, we still see the objects. Why? Please fix this.

I tried version 3.03.3-4.22, Animation works fine, but still some problems on render. I think somehow hidden objects with a visibility=0 affect on other objects.
Attachments
version 3.03.3-4.22
version 3.03.3-4.22
record_180205_002955.gif
GPU: 980+1080+1080Ti; 3ds max;
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi ramone163,
4.44 seems to work correctly.
Did I understand your reported iusse?
Would you like to share your scene I could take a look at it.
Regards
Paride
Attachments
visi.mp4
(6.5 MiB) Downloaded 1889 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

Hi paride4331
Please check my scene.
1) Render frame 1, you will see that we see all object in the render, but must be only one object.
2) select all balls and remove MovableProxy and render again. You will see one ball but with cut lines, like hidden objects cuts this ball.

Your visibility is made with material opacity, right? My is made with object visibility options. (This animation is baked pFlow)

Best,
ramone
Attachments
Balls_Baked_01_visibility.zip
(2.22 MiB) Downloaded 203 times
GPU: 980+1080+1080Ti; 3ds max;
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi Ramone163,
thanks, I will check your scene now, I did not use material opacity, but visibility option and not using Pflow.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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