Uv Problem with baking reflective map in c4d

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Chechen3d
Posts: 2
Joined: Fri Feb 02, 2018 9:32 pm

hello all im new user in octane i try the demo in c4d but im very confused after read the documentation i cant resolve my problem about baking reflectance map like a see in render view

1 view of render :https://gyazo.com/0e9082d404f61a61af4187c193219eba

2 view of texture baking ( you can see the pilar not reflect on plan on baking view ) : https://gyazo.com/ebcd9e9c6407c2a342bb6dca8169635f
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aoktar
Octane Plugin Developer
Posts: 16067
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Reflection is camera viewpoint related effect. Baking camera is oriented toward to face normal. So it's expected to don't see reflection of cylinders at baking angle. You should not expect same reflection for different camera angles. In RT engines, reflection is not be used as baked but as real-time effects.
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Chechen3d
Posts: 2
Joined: Fri Feb 02, 2018 9:32 pm

Thx for your response bro its sad i hope in futur you add this effect baking in this beautifull render i find some tips i can do it with native c4d render with texture tag and select reflection map
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