Is there more information about this? The information in the manual about the node graph editor seems extremely limited. How can one access the node graph editor in 3DS Max without opening the Octane Viewport? On the rare occasion that I can actually get the node graph editor to open without crashing 3DS Max, it is utterly unusable. Despite my PC running just fine, the node graph editor is crawling. I just want to understand better what the point of it is and how to use it properly.
I converted a pretty meager scene I had previously assembled with VRay, using the octane conversion tool. Everything was fine up until for no apparent reasons whatsoever, the scene started crashing the Octane viewport. Even after deleting all materials, trying to start from scratch with Octane materials, it seems there is some history left over in the Octane Node Editor or elsewhere, that is causing problems for the rendering.
Octane Node Graph Editor for 3DS Max
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- paride4331

- Posts: 3862
- Joined: Fri Sep 18, 2015 7:19 am
Hi uforis,
Octane node graph is not editable in 3dsMax, you can only see it; no Octane plugin allows editing scene through nodegraph (I hope I'm not wrong).
About maturing editing, you can use the 3dsMax nodegraph (slate editor) which works fine exactly as Octane material nodegraph.
about the issue of crashes, some users have solved problems in this way:
1, Convert all VRay2SidedMtl to normal material (drag front material to top level)
2, Ensure Translucency type is set to None (ie. Not Hard Wax, Soft Wax or Hybrid)
3, Ensure Refract color is completely black. ... otherwise it becomes a stupid specular material.
another tip is to reset material editor slots before scene converting.
Regards
Paride
Octane node graph is not editable in 3dsMax, you can only see it; no Octane plugin allows editing scene through nodegraph (I hope I'm not wrong).
About maturing editing, you can use the 3dsMax nodegraph (slate editor) which works fine exactly as Octane material nodegraph.
about the issue of crashes, some users have solved problems in this way:
1, Convert all VRay2SidedMtl to normal material (drag front material to top level)
2, Ensure Translucency type is set to None (ie. Not Hard Wax, Soft Wax or Hybrid)
3, Ensure Refract color is completely black. ... otherwise it becomes a stupid specular material.
another tip is to reset material editor slots before scene converting.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
