Hi Guys,
3 years ago Otoy posted some teasing video about Octane integration into UE4.
I would be very interested by a tool with similar feature as octane for unity.
- use octane to replace lightmass for baking GI
- be able to shade / light / render in octane directly inside UE4
- ability to convert real time UE4 light rigs to octane lights approximation
- import vdb proxy into ue4 and render them directly inside UE4
- build an UE4 PBR material inside octane that convert directly UE materials to octane.
I would like to know if you have discard UE from your plan to focus only on unity ?
If you do plan to make a UE release will it be in the near future ?
We will need something similar to chaosgroup tool
https://www.youtube.com/watch?v=zPYKaFADVx8
but having the option to stick with octane would be great
Cheers
E
Octane for unreal engine discarded ?
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Absolutely not discarded, it's in fact one of the 6 plug-ins we are still working on releasing on top of the ones currently available on the store now. We wouldn't be doing all this work and selling it to users if it weren't going to be the best plug-in we could make around Octane.
- mark0spasic
- Posts: 146
- Joined: Thu Mar 08, 2012 4:46 pm
Hi GoldorakGoldorak wrote:Absolutely not discarded, it's in fact one of the 6 plug-ins we are still working on releasing on top of the ones currently available on the store now. We wouldn't be doing all this work and selling it to users if it weren't going to be the best plug-in we could make around Octane.
Can you look at Datasmith for Unreal https://www.unrealengine.com/en-US/beta, https://www.unrealengine.com/en-US/blog ... eal-engine currently
they support most 3ds Max materials and lights (V-Ray, Mental Ray and Corona), would be nice to add Octane render to the list.

Last edited by mark0spasic on Tue Dec 19, 2017 8:32 am, edited 1 time in total.
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Yes - https://www.facebook.com/photo.php?fbid ... ge=1&ifg=1fantome wrote:Thanks for your answer Goldorak, i'm glad to hear that !
Do you think we have any chance to put our hands on a beta during 2018 ?
Cheers
E
This is so great! As a long time octane user and a UE4 developer this is just what i want!!
Ofcourse i talked with you guys about this at Siggraph 2017, but its very nice to see a screenshot!
But will it support baking lightmaps?? That is the big question
Ofcourse i talked with you guys about this at Siggraph 2017, but its very nice to see a screenshot!
But will it support baking lightmaps?? That is the big question

- jessestormer
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Oh PLEASE let it bake lightmaps -- if that's ALL it does, i'd be completely happy. UE4's built-in lightmap baking is so outdated --
So excited for it.
So excited for it.
Yes it will do that
- Supernaut_13
- Posts: 9
- Joined: Fri Jun 12, 2015 9:51 pm
Someone on the Unreal forums has produced a crude, but working, example of what GPU-accelerated Lightmass would look like:
https://forums.unrealengine.com/develop ... ulightmass
I've tried it, and it's several times faster for a similar level of quality as a CPU rendering. I am guessing the UE4 Octane plugin will function similarly...love the speed boost that it gives. VRAM is still a limit, not a surprise. I fit a medium size scene with 4K size textures and 2K lightmap resolution in about 7GB on my GTX 1080TI.
https://forums.unrealengine.com/develop ... ulightmass
I've tried it, and it's several times faster for a similar level of quality as a CPU rendering. I am guessing the UE4 Octane plugin will function similarly...love the speed boost that it gives. VRAM is still a limit, not a surprise. I fit a medium size scene with 4K size textures and 2K lightmap resolution in about 7GB on my GTX 1080TI.
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