I am setting up a skin material in Octane 3.08 test6.0 using a glossy material and a specular material. If I apply either of the materials onto the mesh, I get the expected result. However, if I apply the mix material that contains the glossy and specular materials, the shading shows a harsh line splitting the mesh in half. I am stumped. I have also tried the new Uber material, same result. Any ideas?
Mix Mat in 3.08 test 6 broken?
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Found it. Displacement causes this. 

CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!