Mix Mat in 3.08 test 6 broken?

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jayroth
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I am setting up a skin material in Octane 3.08 test6.0 using a glossy material and a specular material. If I apply either of the materials onto the mesh, I get the expected result. However, if I apply the mix material that contains the glossy and specular materials, the shading shows a harsh line splitting the mesh in half. I am stumped. I have also tried the new Uber material, same result. Any ideas?
Material 1
Material 1
Material 2
Material 2
Material 1 + Material 2 at 0.5 mix
Material 1 + Material 2 at 0.5 mix
CINEMA 4D_2018-01-17_15-46-45.png (254.14 KiB) Viewed 862 times
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jayroth
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Posts: 393
Joined: Fri May 28, 2010 7:29 pm
Location: Orange County, CA, USA
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Found it. Displacement causes this. :(
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
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