OctaneRender® pre-Beta 2.3 v4 (win/lin/mac) [OBSOLETE]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi everyone,

Refractive Software LTD is proud to announce the availability of the fourth intermediate octanelive platform testing release. (aka pre-2.3 v4)
This release is for PC's running MS Windows (x64 and win32), linux (x64) and Mac OS X (32)

We recommend professional users to use the 2.2b version for now, however as of now we recommend to evaluate this release for light commercial use without tight deadlines.


Note that this release is one of the first octanelive platform builds, and we have not fully finished the server backend network, so there is currently no redundancy, only one server is active, so there might be outages while we work on it.
This release is therefore NOT recommended to be used for any professional applications where time is crucial,
use at your own risk.

Pleas note also this version will need you to enter your OctaneLive account and password. These can be found as explained here:
http://www.refractivesoftware.com/forum ... =24&t=3095


New Features and fixes since Pre23_3

Code: Select all


This is just a platform update with one renderer firefly bugfix against the previous Pre23_3.

- The firefly issue with bump mapping is solved. It has a major impact on removing fireflies in scenes with heavy bump maps.

- Linux and Mac version included
- Linux users must use Cuda 3.0 and latest drivers to ensure stability.
- Mac users should have not have to make any changes to cuda installations with regards to the 2.2b release.



New Features and fixes since Pre23_2

Code: Select all


- improvements to the glass material, less fireflies and faster convergence (eg less noise on glass objects),
  this is not a minor change, but it is [b]very[/b] noticeable.
- Improvements to area lights/emitters, bug fixes, optimization and improved stability.
  also, reflection of area lights on specular or glossy materials is fixed.
- Normalized blackbody spectrum option (enabled by default), all blackbody temperatures give the same power if enabled.
- New film filter, for anti-aliasing, which can be configured in the render kernel options.
  It replaces the supersampling concept.
- Subsampling filter to give a less blocky appearance while navigating with subsampling enabled.

- multi-gpu and non-power of two tearing/artifacts fixed.
- image saving to file fixed.
- diffuse transmission is fixed.
- all preference panel custom interface controls are fully working.
- plugin/export crash bug is fixed
- sunsky lightsource power parameter bug fixed.
- many other small improvements and bugfixes. 



[/b]How to connect to OctaneLive through a firewall/router[/b]

If you have a firewall/router, and you cannot log into the octanelive service (eg, the server cannot be contacted), configure your firewall or router to allow outbound connections to the URL named 'live1.refractivesoftware.com'.



Download


MS Windows
----------

ZIP file archives:

32bit: http://www.refractivesoftware.com/rcdow ... _win32.zip ( 21 MB)
64bit: http://www.refractivesoftware.com/rcdow ... in_x64.zip ( 22 MB)


GNU/Linux
---------

ZIP file archives:

64bit: http://www.refractivesoftware.com/rcdow ... ux_x64.zip ( 22.8 MB)


Apple Mac OS X (10.5/6)
----------

installer package:

32bit: http://www.refractivesoftware.com/rcdow ... s_x_32.pkg ( 32 MB)


Please post your experiences and issues with this release in this thread.

Your help is much appreciated.

Yours,
The OctaneRender Team.
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
derjens
Licensed Customer
Posts: 12
Joined: Sat Aug 07, 2010 12:20 pm
Location: Germany/Augsburg
Contact:

Sorry, but i cannot start octane. :( Crashes every time with the following message:

Code: Select all

octane: malloc.c:3096: sYSMALLOc: Assertion `(old_top == (((mbinptr) (((char *) &((av)->bins[((1) - 1) * 2])) - __builtin_offsetof (struct malloc_chunk, fd)))) && old_size == 0) || ((unsigned long) (old_size) >= (unsigned long)((((__builtin_offsetof (struct malloc_chunk, fd_nextsize))+((2 * (sizeof(size_t))) - 1)) & ~((2 * (sizeof(size_t))) - 1))) && ((old_top)->size & 0x1) && ((unsigned long)old_end & pagemask) == 0)' failed.
Aborted
regards
derjens
Ubuntu 11.04 AMD64 | 2x AMD Opteron 2220 | 16GB RAM | 2x GeForce GTX460 2GB | NVIDIA Linux AMD64 285.05.09 | CUDA Toolkit 4.0 | Blender 2.60 | 3D-Coat 3.5
livuxman
Licensed Customer
Posts: 118
Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

derjens wrote:Sorry, but i cannot start octane. :( Crashes every time with the following message:

Code: Select all

octane: malloc.c:3096: sYSMALLOc: Assertion `(old_top == (((mbinptr) (((char *) &((av)->bins[((1) - 1) * 2])) - __builtin_offsetof (struct malloc_chunk, fd)))) && old_size == 0) || ((unsigned long) (old_size) >= (unsigned long)((((__builtin_offsetof (struct malloc_chunk, fd_nextsize))+((2 * (sizeof(size_t))) - 1)) & ~((2 * (sizeof(size_t))) - 1))) && ((old_top)->size & 0x1) && ((unsigned long)old_end & pagemask) == 0)' failed.
Aborted
regards
derjens
The error occurs when using cuda 3.1. I'm back to 3.0 as radiance indicated and works well, I can use my gtx470 :-)

Cheers
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

It's niiiiice... :)

Works. No crashes so far, but I've done just some basic overview. Will report after I squeeze it more...
Sorry, but i cannot start octane. :( Crashes every time with the following message:
Install CUDA 3.0
WIths 3.1 it crashed afor me also.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

double post
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
derjens
Licensed Customer
Posts: 12
Joined: Sat Aug 07, 2010 12:20 pm
Location: Germany/Augsburg
Contact:

Cuda 3.0 works fine.
Thanks for the help :D
Ubuntu 11.04 AMD64 | 2x AMD Opteron 2220 | 16GB RAM | 2x GeForce GTX460 2GB | NVIDIA Linux AMD64 285.05.09 | CUDA Toolkit 4.0 | Blender 2.60 | 3D-Coat 3.5
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

You guys did some crazy job over there....work as a charm...

But please , fix the invert mouse scroll zoom ?? Please do so... it's very annoying...

PS: nice About page BTW :D I'm flattered...
Last edited by andrian on Mon Sep 13, 2010 7:44 pm, edited 1 time in total.
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falcon76
Licensed Customer
Posts: 41
Joined: Mon Mar 29, 2010 12:20 am

Thanks guys, this is the release I'm waiting for! Fireflies are almost gone!

Anyway I will keep 2.2 release in a safe place, just in case....
-------------------------------------------------------------------------------
INTEL i7 930, 12GB RAM, Quadro FX580, GeForce GTX470, INTEL X25-M 80GB SSD, Windows 7 64bit
User avatar
Nostromo
Posts: 261
Joined: Thu Feb 18, 2010 5:13 pm
Location: Brussels
Contact:

Also this release fixes the save corruption bug people where reporting.

/M
User avatar
Nostromo
Posts: 261
Joined: Thu Feb 18, 2010 5:13 pm
Location: Brussels
Contact:

And Andrian, you can temporarely go in the preferences and tick 'invert' for the zoom. That will get you to the 'default' behavior.

/M
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