In my Blender scenes, I always include a camera, but in Octane, the only available one seems to be Octane camera.
I'd like to know more about how camera works in Octane. I had included my first scene in a UV textured cube, in order to get nice reflexions on shinny metallic objects, as I do in Blender or even in Indigo, but in Octane, I got a black screen, like if Octane camera was outside the cube and not able to see the scene inside or like if the cube stopped all light. So I have deselected the cube before exporting the obj scene, and it worked fine, except that I had to use an Image based lighting to get something looking like I wanted.
And what about the lamps of the original scene ? are they usable in Octane ? Beside the IBL lighting, I wonder where are actually the light sources...
I'm rather clumsy with external renders...
