OctaneRender® for 3ds max® v3.07 - 4.44 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- Elvissuperstar007
- Posts: 2514
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
material converter crashes 3ds max
- Attachments
-
- Rock converter.rar
- (7.61 MiB) Downloaded 213 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Elvissupertstar007,Elvissuperstar007 wrote:material converter crashes 3ds max
I do not know about your issue, converter seems to work well, as you can see on video. converted scene attached.
Regards
Paride
- Attachments
-
- Rock convert1.zip
- (8.25 MiB) Downloaded 208 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,coilbook wrote:thanksparide4331 wrote:Hi guys,
It is important to note the distinction between System and Display units. Display units only affect how geometry is displayed in the viewports.
System units determine the actual scale of geometry.
https://knowledge.autodesk.com/support/ ... 2-htm.html
Rescale World Units Utility:
https://knowledge.autodesk.com/support/ ... 4-htm.html
Regards
Paride
yes we know about system and display units. But it is ok to set 1 unit to inches, centimeters in system units besides the meters. I just want to make sure octane will treat it what ever it is set to.
in your case, you could set 1 = 1 meter and then set inches in the display unit.
But if you do not find big issues in your scene, leave 1 = 1 inches as you have now.
Next projects try to use 1 = 1 Meter.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thank you. Hopefully 1 unit as 1 inch is ok. All of our models are rigged and already designed in inches. Usually if we do large scenes we use meters, small upclose scenes we use inches or centimeters. I really thought render engines adapt to the scene units you set as long as you keep objects the right sizeparide4331 wrote:Hi coilbook,coilbook wrote:thanksparide4331 wrote:Hi guys,
It is important to note the distinction between System and Display units. Display units only affect how geometry is displayed in the viewports.
System units determine the actual scale of geometry.
https://knowledge.autodesk.com/support/ ... 2-htm.html
Rescale World Units Utility:
https://knowledge.autodesk.com/support/ ... 4-htm.html
Regards
Paride
yes we know about system and display units. But it is ok to set 1 unit to inches, centimeters in system units besides the meters. I just want to make sure octane will treat it what ever it is set to.
in your case, you could set 1 = 1 meter and then set inches in the display unit.
But if you do not find big issues in your scene, leave 1 = 1 inches as you have now.
Next projects try to use 1 = 1 Meter.
Regards
Paride
paride4331 wrote:coilbook wrote:paride4331 wrote:Hi guys,
in your case, you could set 1 = 1 meter and then set inches in the display unit.
But if you do not find big issues in your scene, leave 1 = 1 inches as you have now.
Next projects try to use 1 = 1 Meter.
Regards
Paride
..soooo I think I have been using octane wrong since 2010
.. ok, so always use system units as 1
- also autodesk help says "Do not change the system unit in an existing scene." - didn't know that .. cool, another 8 years and I'll learn all the basics

:/
- Ok just to confirm - always use system units 1 = 1m
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- Elvissuperstar007
- Posts: 2514
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Mix displacement ! Triplanar displacement! Octane projections texture displacement! these functions will work?
- Attachments
-
- bandicam 2018-01-16 05-48-06-909.mp4
- (18.63 MiB) Downloaded 4336 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
same here when converting textured from vray max 2018.4 crashes
i attached the scene if you go to tools.convert max will crash we are using 2018.4 max and vray 3.60.03 demo Thanks
i attached the scene if you go to tools.convert max will crash we are using 2018.4 max and vray 3.60.03 demo Thanks
- Attachments
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- goldfish_diffuse.zip
- (9.44 MiB) Downloaded 207 times
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
could you check if your material vrays have something as mentioned here?
I sent these issues to developers to solve them.
viewtopic.php?f=27&t=64636&start=10#p329538
Regards
Paride
could you check if your material vrays have something as mentioned here?
I sent these issues to developers to solve them.
viewtopic.php?f=27&t=64636&start=10#p329538
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Elvissuperstar007,Elvissuperstar007 wrote:Mix displacement ! Triplanar displacement! Octane projections texture displacement! these functions will work?
you should use baking texture node in displacement texture node.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- Elvissuperstar007
- Posts: 2514
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Error Converter
Laubwerk
3ds max 2016 -14
Octane 307 44
Laubwerk
3ds max 2016 -14
Octane 307 44
- Attachments
-
- bandicam 2018-01-16 23-55-19-412.mp4
- (9.51 MiB) Downloaded 4295 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093