Hi,
I'm doing an animated scene with multiple sources of paint beeing mixed together. I got a Realflow sequence with everything baked out as a bin sequence, imported it to C4D. However I can't seem to get the vertex map selections working. Check out the attached screenshot. On the left you can see how it is supposed to look, and on the right how it looks when rendering with Octane.
I have also attached the scene below.
https://www.dropbox.com/s/q23tqhz2g09cz ... t.zip?dl=0
Is there a workaround for this?
Realflow and vertex maps
Moderators: ChrisHekman, aoktar
Did you assigned "Vertex Map" to any materials?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet,
Yes all materials have the vertex map in "opacity". Any chance you could look at the file and see what is wrong?
Yes all materials have the vertex map in "opacity". Any chance you could look at the file and see what is wrong?
Workstation: Watercooled 4x GTX 780, 1500W Corsair AX1500i PSU, 4930K, 32 GB RAM, SSD and Cinema4D.
Render slave: 4X GTX 780 Asus Strix 6GB, 1200W Corsair AX1200i PSU
Render slave: 4X GTX 780 Asus Strix 6GB, 1200W Corsair AX1200i PSU
i am very interested in a answer here...!
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
I'm gonna answer when i come to this part. Still working on some fixes on different parts. Sorrylassinger wrote:i am very interested in a answer here...!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
no stress on my part ... 
i know what you are doing for us all the time. thanks for that!

i know what you are doing for us all the time. thanks for that!
aoktar wrote:I'm gonna answer when i come to this part. Still working on some fixes on different parts. Sorrylassinger wrote:i am very interested in a answer here...!
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
the new reaflow vertex maps don't work yet > check the thread about 5 below this 

Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
- HuttonMiller3D
- Posts: 52
- Joined: Fri Mar 25, 2016 5:14 pm
Has this been addressed yet? I've tried adding vertex maps generated by realflow to control opacity and then I tried it as the amount in a mix shader and neither are working.