Jolbertoquini wrote:blackshore wrote:Any ETA for 3.08?
I have a project that I would like to test the anisotropic shader\texture
ScreenShot048.png
Classic but you can use normal map to achieve for now, cause still some fixes to be done on standalone for the anisotropic options
if look at here you need texture anyway so use a normal for the distortion and bump for the lines

As a note on this, if you're going to go this route, I've found that creating the anisotropy using the specular channel, rather than the normal can sometimes give much more pleasing results in some cases. It probably depends on how high res your render is and how close to the the anisotropy your camera is, but i've found that normal map always makes the bumpiness of the surface way to prevalent, not matter how high res my texture is and how low put the strength.
Basically, even though in reality the surface is technically created by bumps on the surface, they are so extremely small and shallow, that we rarely read them as bumps.