Source:
https://www.blenderguru.com/tutorials/s ... otorealism
Further reading:
http://davidnew.net/site/2013/11/20/hdr ... ifference/
Moderator: ChrisHekman
If you save linear exr it shouldn’t lose any data. We could add any tone mapping system to the imager node (in theory OSL shader for LUT might also be flexible enough to cover this, will investigate).elecman wrote:Yes, I am looking for an HDR color space workflow inside the engine itself. Imagine saving a video with a broken workflow like that. It would be nice if this is on the roadmap.