Hi,
I have a problem using the Highlight Compression with Linear Renderbuffer. In the Liveviewer the Highlight Compression is working fine, but if I render to the Pictureviewer the compresion is gone, no matter which value I choose. If I set the Render Buffer Type to Float (tonemapped) the Highlight Compression is working fine in the Pictureviewer.
I'm using Version 3.07-R2, saving 32bit exrs, my scene is set to:
Render Buffer Type: Float (linear)
Camera Imager:
Gamma: 2.2
Response: Linear
Any idea why it's not working? Many Thanks in advance!
Highlight Compression not working with Linear Renderbuffer
Moderators: ChrisHekman, aoktar
Hi siha,
since the Highlight compression is part of tonemapping option, you need to save in float tonemapped mode to save the effect.
ciao beppe
since the Highlight compression is part of tonemapping option, you need to save in float tonemapped mode to save the effect.
ciao beppe