Hello normally I use Modo to create assets everything to do with modelling and UVs and some texturing sometimes too so I was wondering if there is a way to do the look-dev on Modo as well and then transfer those materials to say C4D where I would do the animation and final render.
I know that getting the meshes with the Octane materials already applied would be impossible without scripts and stuff but I'm talking about just the materials.
Transferring Octane Materials from Modo to other packages.
Moderator: face_off
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
I don't know if this is the best way, but you can start a render in Modo and type octane.shownodegraph into the command field. Octane Standalone opens in a window. There you can select the Material and save it to orbx or the local DB. I don't know cinema4d but i'm pretty sure there is a way to load these materials.
I hope that helps
I hope that helps
Hi TerryVFX. You can export Octane shaders from modo as ORBX and load them to C4D.
You can check it out free examples here. https://gumroad.com/tomerk
Enjoy.
Tomasz
You can check it out free examples here. https://gumroad.com/tomerk
Enjoy.
Tomasz
Are you for real? How accurate is this? Limitations? I knew this was some type of idea or work in progress. And I trust Tomasz for sure. I am going to investigate more into this. I really hope this is true, because I love everything about modo and octane, but we have to animate and render in C4d for other coworkers to be on the same page.TStudio wrote:You can export Octane shaders from modo as ORBX and load them to C4D.
Thanks a lot. I really want to believe this works well!
Win 10, Threadripper Pro, Dual 3090s
Select the Octane Override in Modo, then enter the command octane.exportMaterial, and it will export the material to ORBX.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I will give that a go. Trying to find a way to keep the materials assigned when bringing it over too. As long as the names stay the same as whats assigned in modo, I can open the materials in a separate scene. Then use the material exchanger in c4d and have it grab the new materials. But haven't quite mastered the workflow yet. I do have it working really well when I texture animate and render in c4d. I also have it setup where I can reexport from modo and use the material exchanger to reassign the materials back to the changed scene. But man I wish this process was easier. Can't complain two much, 2 different companies making 2 different products..
Thanks
Thanks
Win 10, Threadripper Pro, Dual 3090s