I watched unity and unreal presentation on GDC17 but didn't notice anything about your plugins ;-/ Did i miss simething on I GDC?Goldorak wrote:We plan to share latest updates on our roadmap for Unity/UE4 at GDC17, coming up end of Feb.
Octane v3 baked maps & UE4
MSI 83 VF 6RF 2x1080 SLI
Same here, waited patiently for so long and still no Info/Demo/Roadmapindi_80 wrote:I watched unity and unreal presentation on GDC17 but didn't notice anything about your plugins ;-/ Did i miss simething on I GDC?Goldorak wrote:We plan to share latest updates on our roadmap for Unity/UE4 at GDC17, coming up end of Feb.
https://uploadvr.com/gdc-2017-otoy-brin ... ing-unity/
UE4 plug-in is being worked on in tandem to Unity. Epic has been a close partner for many years, which is why we started on the UE4 Octane plug-in as early as we did.
UE4 plug-in is being worked on in tandem to Unity. Epic has been a close partner for many years, which is why we started on the UE4 Octane plug-in as early as we did.
- Supernaut_13
- Posts: 9
- Joined: Fri Jun 12, 2015 9:51 pm
I figured that UE4 wasn't simple to integrate with Octane, it seems complicated enough on the surface. Thanks for the info ZombieDisco, I do archviz and the eventual plugin will speed it up a ton.There's no 1:1 way to get material results from UE due to the way their materials are constructed and then compiled into HLSL - the only answer is to get results from the GPU...Great for archvis, maybe not so great for a swamp monster's skin. I'll post a video soon and you'll get an idea of what it looks like.
Also, what's the most vram that you've seen the UE4 plugin use? I am expecting to need 11GB+ for larger projects (I'll buy a new video card once the plugin launches, in fact--probably 1080 TI).
Ryzen 7 2700X | Asus Prime B450-CSM | 32 GB DDR4 | GTX 1080 Ti Hybrid |
EVGA G2 1000W | Windows 10 Home
EVGA G2 1000W | Windows 10 Home
Speaking of GPU, can I ask, ZombieDisco, what is it like having more/less GPU in this new paradigm? In this video below (thanks Goldorak) there is mention of potential to have use of real-time baking features with a single 120 watt GPU (1 GPU), whereas many of us have rigs with multi-GPU in order to best render times under the current paradigm of Octane V3. Do the GPU's still get hot, do you need more than 1 GPU, can you just get by with 1 but more is faster somehow, are multi-GPUs redundant as long as you have one with a decent VRAM and core clock, etc... Please give some context what you are working with as far as GPU go and what this may look like when finalized.Supernaut_13 wrote:I am expecting to need 11GB+ for larger projects (I'll buy a new video card once the plugin launches, in fact--probably 1080 TI).
Thanks!
And, if you are so keen to, please release a BETA for us all to try

No pressure...
BETA
BETA
BETA
No Pressure...
Thanks!
-Notiusweb
https://uploadvr.com/exclusive-otoy-bri ... tegration/
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
We're going to be presenting updates on Octane in in Unity at the Vision17 conference today and tomorrow:indi_80 wrote:Anu updates? plese give us something
https://visionsummit2017.com/
Unity Beta will be out very soon. Octane 3.07 should be wrapping up in tandem and launching with the first release of Unity 2017.1. Octane 3.07 has many useful features that help the Unity integration work great out of the box (e.g. OBRX import/editting via standalone UX windows/node graph in Unity, could be useful for other plug-ins).
UE4 beta is expected later in the year. We'll have a clearer ETA in a few months.