..can you implement this fix so the body objects show up in render like in viewport -
- switching to "mesh" and "both" back and forthmakes them look like they are supposed to
.. what I end up doing (sometimes) just going in the body properties, viewport display setting, switch display option to "mesh" and "both" .. forth and back, doesn't always work on first go - when in proxy mode anyway and live rendering - at least look at those parts in your programming thing, and could be a refresh solution there to implement
OctaneRender® for 3ds max® v3.07 - 4.44 [OBSOLETE]
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Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
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//Octane render toolbox 3dsmax
- paride4331
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- Joined: Fri Sep 18, 2015 7:19 am
I have only one question - when THIS MIRACLE of technology you invented would at least like to work ?
https://www.youtube.com/watch?v=7tCTdCL ... e=youtu.be
https://www.youtube.com/watch?v=7tCTdCL ... e=youtu.be
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
your answer disappointed me. redshift and vray show that they have no memory overflow..... that hard takes me a month to use for your projects these manufacturers.... If you have worked with jewelry and Studio render themselves engaged in the Studio shooting you would be understood for what created this beautiful program HDRI Light studio /// and why are you showing me standard projects - try using the animation mesh try to use Phoenix with 500 and baleal million voxels - I'll see your tantrum using octane as the main element for work ..... very sad guys, very sad !!!!
............. we say in Russia - bad dancer legs hinder
I have always supported your work for your project .... but this answer makes me wonder whether it's necessary !
............. we say in Russia - bad dancer legs hinder
I have always supported your work for your project .... but this answer makes me wonder whether it's necessary !
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
yeah I went through all the options and it's intermittent, sometimes it works sometimes have to fiddle around, but almost never works on first try - I always add edit poly at the end to make sure - I mean can you implement it so we don't have to press this button - it's not how it's supposed to work I guess - body objects should be able to show up as edit poly anyway?paride4331 wrote:Hi acc24ex,
I'm not sure if this may be right for you, what do you think?
Regards
Paride
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi acc24ex,
in my case it seems to always work the first time. some more details to help developers?
Regards
Paride
in my case it seems to always work the first time. some more details to help developers?
Regards
Paride
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- Elvissuperstar007
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+1000coilbook wrote:Hi Paride,
any news from Otoy when Phoenix FD wetmaps particles will be rendered as texture and not as 3d mesh. Thank you
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