Render times with xpCache rise every frame

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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orb101
Licensed Customer
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Joined: Thu May 26, 2016 8:39 pm

Pic attached, I'm rendering xparticles from a cache. The time per frame creeps up, with octane spending longer and longer setting up for each frame, but about the same time actually rendering the frame.

if I restart the render, the time per frame drops back by about 50%, octane now spending much less time preparing to render. Then gradually time creeps up again.

Wonder what's happening here.

No difference if I cache to a file, or cache internally, cache locally or over a network.
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rendertimes.png
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aoktar
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Do you have motionblur?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
orb101
Licensed Customer
Posts: 20
Joined: Thu May 26, 2016 8:39 pm

yes
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aoktar
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orb101 wrote:yes
So it's about lookup function from cached motion data. It goes longer when cached data becomes bigger. Send a sample scene if you could do, i'll test it.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
orb101
Licensed Customer
Posts: 20
Joined: Thu May 26, 2016 8:39 pm

Thanks Aoktar.

I can't send the scene, but if I get chance I'll replicate the same thing in a clean scene and send that.
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