MDD and Instances...

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

If I have a mesh item with an MDD motion applied, and I intance that mesh item... will the instance always retain the MDD motion from the source mesh? Or is it possible to assign another (unique) MDD motion to a mesh instance? Modo native render appears to do this but not octane. I'm new to mdd and animation in general just trying to see what's possible and whats not possible.

Cheers,
Dino.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

It's ok I found this info in the Online Docs under 'Limitations'.

"Mesh Instance deformations are not supported. All mesh instances will be sourced from the source mesh geometry. This limitation may be lifted in the future once the Modo Render Cache API is fully operational."
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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