Hi,
Is it possible in Octane exclude objects from reflection and refraction?
As in Vray?
Exclude objects from reflection and refraction in Octane
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi VladimirKarsakov,
it is not possible to have what you asked for; you can have these options with emitter: Visible on Diffuse, Visible on Specular, Cast Shadows option.
https://docs.otoy.com/StandaloneH_STA/S ... ckbody.htm
Regards
Paride
it is not possible to have what you asked for; you can have these options with emitter: Visible on Diffuse, Visible on Specular, Cast Shadows option.
https://docs.otoy.com/StandaloneH_STA/S ... ckbody.htm
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- VladimirKarsakov
- Posts: 2
- Joined: Tue Mar 14, 2017 11:00 pm
Thanks for your reply. Is this planned in new versions?
It's high enough on the feature request form to be set as a top issue for the future roadmap. This requires some deep changes in the engine to support inside of Octane's unbiased GPU rendering system.VladimirKarsakov wrote:Thanks for your reply. Is this planned in new versions?