Object dissolve over time

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Post Reply
gamedesign
Licensed Customer
Posts: 77
Joined: Tue Jan 14, 2014 12:53 pm

Hi All

I have a few objects that I need to dissolve over time, but cannot see a way of doing it. The LightWave dissolve doesn't seem to work when rendering in Octane. Is there a way of doing this? :)
User avatar
LightwaveGuru
Licensed Customer
Posts: 487
Joined: Wed Jun 25, 2014 9:34 am
Location: Germany
Contact:

gamedesign wrote:Hi All

I have a few objects that I need to dissolve over time, but cannot see a way of doing it. The LightWave dissolve doesn't seem to work when rendering in Octane. Is there a way of doing this? :)

animate for example the opacity over time. (take a look in the material nodes)

snip lwguru
http://www.neotek.laboratories.de or http://www.youtube.com/c/Lightwaveguru or http://www.facebook.com/safarifx 4x Titan X 12 GB watercooled / 6x 2080 ti air cooled / 2x 980 ti watercooled
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

gamedesign wrote:Hi All

I have a few objects that I need to dissolve over time, but cannot see a way of doing it. The LightWave dissolve doesn't seem to work when rendering in Octane. Is there a way of doing this? :)
Hi,

The LightWave "Object Dissolve" parameter should work with Octane. This parameter is mapped to all the opacity channels of the object's materials. Doesn't it work in your scene?

Thanks,
-Juanjo
User avatar
ryanroye
Licensed Customer
Posts: 50
Joined: Mon Jul 14, 2014 10:07 pm

gamedesign wrote:I have a few objects that I need to dissolve over time, but cannot see a way of doing it. The LightWave dissolve doesn't seem to work when rendering in Octane. Is there a way of doing this? :)
Dissolve works as expected for me. Have you tried dissolve using a simple scene with just a single cube or object?

Also, I would recommend using Octane Object Properties (custom object plugin) to animate the "Enable State" parameter after dissolving something to 100%. This will make it so that the object is completely ignored by the Octane renderer, as you really don't want to waste computations on an object that isn't visible.
gamedesign
Licensed Customer
Posts: 77
Joined: Tue Jan 14, 2014 12:53 pm

Unfortunately the items are all instances of the same object. The dissolve did actually work (not sure why it didn't last time) but obviously dissolved all of the instances. Not sure how else to get around this.
gamedesign
Licensed Customer
Posts: 77
Joined: Tue Jan 14, 2014 12:53 pm

Any thoughts guys?
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Nope, sorry. I can't figure how to dissolve only some instances, because all the instances are going to share the same materials and object properties. Perhaps you should use several instancers from copies of the main master object to control the dissolving of each group, but I can't figure another workaround.

Thanks,
-Juanjo
gamedesign
Licensed Customer
Posts: 77
Joined: Tue Jan 14, 2014 12:53 pm

Yeah I was thinking I might have to do that, even though there are quite a few instances. Thanks :)
Post Reply

Return to “Lightwave 3D”